Scenario: The map I'm working on uses lots of items, many of which have very similar models, but have different uses and values.
Problem: Using hover tooltips helps the players quickly identify items, but listing all of a dropped/found item's attributes in the hover tooltip starts to cover lots of the screen. Info text is a great way to list all of an item's stats if the player is unable to pick the item up (I'm limiting inventory space for pacing and banking reasons). However, it seems that even with a unique text key for both the tooltip and info text, once any info text has been entered, the hover tooltip is completely disabled.
Anyone know a way to show a hover tooltip stating only the name of the item (unit) while also allowing for info text? It isn't hugely important to have both; it's just a matter of convenience to the players.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Scenario: The map I'm working on uses lots of items, many of which have very similar models, but have different uses and values.
Problem: Using hover tooltips helps the players quickly identify items, but listing all of a dropped/found item's attributes in the hover tooltip starts to cover lots of the screen. Info text is a great way to list all of an item's stats if the player is unable to pick the item up (I'm limiting inventory space for pacing and banking reasons). However, it seems that even with a unique text key for both the tooltip and info text, once any info text has been entered, the hover tooltip is completely disabled.
Anyone know a way to show a hover tooltip stating only the name of the item (unit) while also allowing for info text? It isn't hugely important to have both; it's just a matter of convenience to the players.