I used a camera following unit trigger to create a 3rd person following view. The problem is when the unit is stand right in front of something such as a hill, then the camera automatically zoom out. The result is the view of the unit is blocked by the hill, which is not very good as the player can't see what is happening to the unit.
How to solve this? For example, is it possible to have the camera zoom in automatically instead of zoom out during the above situation?
I attempted to fix this with triggers but failed. Are there any settings in Data Editor that can help?
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I used a camera following unit trigger to create a 3rd person following view. The problem is when the unit is stand right in front of something such as a hill, then the camera automatically zoom out. The result is the view of the unit is blocked by the hill, which is not very good as the player can't see what is happening to the unit.
How to solve this? For example, is it possible to have the camera zoom in automatically instead of zoom out during the above situation?
I attempted to fix this with triggers but failed. Are there any settings in Data Editor that can help?