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Hey folks! Here's my first post and question.
Simply; is it possible to automate unit spawning in such a way that some specific stats vary randomly, within a given value range?
And if so, how would one go about to accomplish this?
You could make a stackable buff for each stat you want to vary, where this buff adds one to the stat. Then make a trigger that adds a random number of these buffs when the unit is created.
@SBeier: Go
Ah, I see. Thanks!
Hey folks! Here's my first post and question.
Simply; is it possible to automate unit spawning in such a way that some specific stats vary randomly, within a given value range?
And if so, how would one go about to accomplish this?
You could make a stackable buff for each stat you want to vary, where this buff adds one to the stat.
Then make a trigger that adds a random number of these buffs when the unit is created.
@SBeier: Go
Ah, I see. Thanks!