How do I make an ability that normally comes from a unit, into an ability that you target where you want it to go. Also, I need to change the animation height. So basically what I want to do is make an ability that shoots a planet cracker from the sky at arget location from a high templar.
You'd use a persistent effect with its target value set to "Target Point". For the animation, you'd use an actor and possibly even give it a height site operation to get the animation height you want.
In the actor events, to create the actor for a persistent effect, you'd look for "Effect.YourPersistentEffect.Start" and then Create the actor.
How do I make an ability that normally comes from a unit, into an ability that you target where you want it to go. Also, I need to change the animation height. So basically what I want to do is make an ability that shoots a planet cracker from the sky at arget location from a high templar.
You'd use a persistent effect with its target value set to "Target Point". For the animation, you'd use an actor and possibly even give it a height site operation to get the animation height you want.
In the actor events, to create the actor for a persistent effect, you'd look for "Effect.YourPersistentEffect.Start" and then Create the actor.
@OneSoga: Go
not to sound lke a noob, and I know what actors are, but how do I add another one? I can't just right click and create actor...
That's odd, because I can right click and create an actor. Just right click anywhere in the left window with the list of actors and hit "Add Actor..."
Now, for some data editing:
You will probably also want to add a sound actor as well, using pretty much the same process as here.