The problem is it seems that every time he uses the blink ability before all charges are finished reloading then the cooldown appears to compound. According to the above his blink should never be on a longer cooldown than 22 seconds, however we've seen games where his cooldown goes as high as 3 minutes.
Time use is the increment to the time taken to recharge the ability charge each time it is used. What you are after is the field just above it. Use Charge - Time Start!!!
I have a Dark Templar with the blink ability and 3 charges to use so it can blink multiple times.
- Count (Max): 3
- Count (Start): 3
- Count (Use): 1
- Time Use: 22
The problem is it seems that every time he uses the blink ability before all charges are finished reloading then the cooldown appears to compound. According to the above his blink should never be on a longer cooldown than 22 seconds, however we've seen games where his cooldown goes as high as 3 minutes.
Anyone know why this might be happening?
Time use is the increment to the time taken to recharge the ability charge each time it is used. What you are after is the field just above it. Use Charge - Time Start!!!
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg