Hey all, I apologize if a similar question has already been addressed. I did a search and found a lot of related things, but nothing that would answer my specific question. I'm Working on a Tower Defense type map. I'm trying to make a tower build via a calldown type ability. Ideally, the construction would be in two phases. On placing the tower, it would be dropped down in an unfinished state. The builder would then walk over to the building site and complete the tower. If this proves too complicated, I would be satisfied with simply dropping the tower in fully formed. I made a new ability based on the terran BuildDrop ability, but I can't get it to function properly (the command card button doesn't show up in game). In fact, I even tried giving the original builddrop ability to my guy with the default supply depot, and it still doesn't show up. Any advice?
Well, I managed to get the ability to work, more or less, based on the calldownMULE ability, but there are still two issues. First, the animation is doubled. Two little canisters fall from the sky, one after the other. I tried changing the associated model to see which one might disappear, but neither did, it just added a dumpster in addition to the two canisters. Second, it would be nice to have a little shadow-type placement helper as is present in building buildings instead of the crosshair.
Hey all, I apologize if a similar question has already been addressed. I did a search and found a lot of related things, but nothing that would answer my specific question. I'm Working on a Tower Defense type map. I'm trying to make a tower build via a calldown type ability. Ideally, the construction would be in two phases. On placing the tower, it would be dropped down in an unfinished state. The builder would then walk over to the building site and complete the tower. If this proves too complicated, I would be satisfied with simply dropping the tower in fully formed. I made a new ability based on the terran BuildDrop ability, but I can't get it to function properly (the command card button doesn't show up in game). In fact, I even tried giving the original builddrop ability to my guy with the default supply depot, and it still doesn't show up. Any advice?
@Spintherism: Go
Well, I managed to get the ability to work, more or less, based on the calldownMULE ability, but there are still two issues. First, the animation is doubled. Two little canisters fall from the sky, one after the other. I tried changing the associated model to see which one might disappear, but neither did, it just added a dumpster in addition to the two canisters. Second, it would be nice to have a little shadow-type placement helper as is present in building buildings instead of the crosshair.
Dont think thats gonna be possible, only call downs ive seen use the point or crosshair system..