1. I have toggle ability, which when turned on uses behaviour and start playing continuous animation. How I can accord it scale to search area, which used in this ability to show real area in game?
2. I have persistent effect with few periouds and search area effect in it. Last one is increase his area on 2 with each period and apply behaviour on all area. How I can show with actor area of effect when perioud is initialized(its gas cloud ability which is grows with time)?
1. I'm not sure exactly what you're asking, could you add some more details?
2. Have a Model Animation Style Continuous actor of your death cloud which is created when the persistent starts. The actor would have an event which would increase the size of the cloud for the duration of the persistent effect until it reaches the maximum size. You'll have to play around with numbers in order to get the correct size.
Don't bump only after 3 hours. This isn't a very active community so give a topic at least a day.
I mean ability have area of.... f.e. 3, while standart model size is...0.5 or...7, how I can tune scale of model animation so it will exactly reflect size of affected area. What change in actors, etc. Only manually change scale of actor? but often its slow and not exactly, is there more simple way
First question was with using toggle ability with behaviour, secons is with using effect-target ability with persistent and search area inside it, so continious animation model scale increased with every perioud. Then animation destroys.
There is no way that I know of to automatically have a model scale to the search area size other than for the cursor targeting splat. You will have to set up events in the actor to change the model size manually.
I'm still not understanding the first question. Does it also involve a continuous increasing of a search area and a model?
Subject:
1. I have toggle ability, which when turned on uses behaviour and start playing continuous animation. How I can accord it scale to search area, which used in this ability to show real area in game?
2. I have persistent effect with few periouds and search area effect in it. Last one is increase his area on 2 with each period and apply behaviour on all area. How I can show with actor area of effect when perioud is initialized(its gas cloud ability which is grows with time)?
Bump. I hope someone knows the way.
1. I'm not sure exactly what you're asking, could you add some more details?
2. Have a Model Animation Style Continuous actor of your death cloud which is created when the persistent starts. The actor would have an event which would increase the size of the cloud for the duration of the persistent effect until it reaches the maximum size. You'll have to play around with numbers in order to get the correct size.
Don't bump only after 3 hours. This isn't a very active community so give a topic at least a day.
I mean ability have area of.... f.e. 3, while standart model size is...0.5 or...7, how I can tune scale of model animation so it will exactly reflect size of affected area. What change in actors, etc. Only manually change scale of actor? but often its slow and not exactly, is there more simple way
First question was with using toggle ability with behaviour, secons is with using effect-target ability with persistent and search area inside it, so continious animation model scale increased with every perioud. Then animation destroys.
There is no way that I know of to automatically have a model scale to the search area size other than for the cursor targeting splat. You will have to set up events in the actor to change the model size manually.
I'm still not understanding the first question. Does it also involve a continuous increasing of a search area and a model?