I'm curious if anyone could explain the process of getting one unit (goliath) from the campaign dependency over to multi. I know you can't have two dependencies with overlapping variables. I'm willing to spend time moving the models one at a time to either a new mod or just imported into my map. I accidently made a empty thread in tutorials because i put this in the wrong place. sorry moderators.
I think, instead of moving models, it would be easier to start with a campaign dependency and reassemble some of the things that (for some weird reason) aren't linked up. I made a mod a couple weeks ago in which all units were available for construction, and I started with Campaign and didn't use Melee at all. Campagin has ALL the models, sounds, etc in it, all you really need to do is add units to the factories' build options and you're there.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I'm curious if anyone could explain the process of getting one unit (goliath) from the campaign dependency over to multi. I know you can't have two dependencies with overlapping variables. I'm willing to spend time moving the models one at a time to either a new mod or just imported into my map. I accidently made a empty thread in tutorials because i put this in the wrong place. sorry moderators.
I think, instead of moving models, it would be easier to start with a campaign dependency and reassemble some of the things that (for some weird reason) aren't linked up. I made a mod a couple weeks ago in which all units were available for construction, and I started with Campaign and didn't use Melee at all. Campagin has ALL the models, sounds, etc in it, all you really need to do is add units to the factories' build options and you're there.