I've checked everything that I could, but I can't seem to get the missile turret working properly. It still fires from the base. I've got everything set up, and I copied the original missile turret attach method and changed the driver to use the new turrets launch missile, but it's still firing from the base.
Anybody know what might be wrong? I'm trying to get it to fire from all four weapons. Thanks.
Here is what I was told to do for my issue I had with it, they worked too!
You'd need to duplicate the Missile Turret unit itself and then checkbox:
1.all of the Actors
2.the Missile Turret effects
3.the Missile Turret turret
4.the unit Weapon - Longbolt Missile
5.the weapon Missile Turret - Longbolt Missile
Then you'd have to go through and rename each one from Missile Turret Copy to whatever you wanted to call it. Then at each point on each new item you'd need to link them together correctly so that they still work. Where and how they link is different on each item, and will take you at least 20 minutes even if you knew what you were doing well. I'd start with the weapons, then the effects, then the actors last.
-I also did have to duplicate some actors over because they did not copy correctly the 1st time around. All I did was follow the above step giving to me, then I looked at all the Items for the turret I copied and check to make sure everything was same. For example The splat(which make unite rotate) did not cope over completely. So I had to go back to "Actors" tab and copy it from their again and I check the box under it then had to re-link the model for it and now I have a 100% working Missile turret. I will try to help you best I can though i'm new to the editor as well, but man did copying this unite cause major head ache for me.
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working on "Sacrifice" it's a 4 player defense map based off Spiral D from SC1.
Thanks, that will be a big help. I double checked everything you said, and so far I've got everything correct. I made another missile turret that uses the auto turret model and was about to get that missile firing from the gun correctly, I just seem to have issues with this one.
As a test, I tried to get it to fire from just one weapon and it still doesn't seem to be working right, so I guess I mixed something up somewhere.
Edit: Ah, I went over all the steps again and found my problem. On my launch missile effect I was pointing at the wrong ammo unit. Thanks for the help!
Glade to hear I was able to help someone, after being helped by someone else from this site. I have found that the look and compare method is very slow but it helps and work in the end.
Rollback Post to RevisionRollBack
working on "Sacrifice" it's a 4 player defense map based off Spiral D from SC1.
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I've checked everything that I could, but I can't seem to get the missile turret working properly. It still fires from the base. I've got everything set up, and I copied the original missile turret attach method and changed the driver to use the new turrets launch missile, but it's still firing from the base.
Anybody know what might be wrong? I'm trying to get it to fire from all four weapons. Thanks.
@Brathnann: Go
Here is what I was told to do for my issue I had with it, they worked too! You'd need to duplicate the Missile Turret unit itself and then checkbox:
1.all of the Actors 2.the Missile Turret effects 3.the Missile Turret turret 4.the unit Weapon - Longbolt Missile 5.the weapon Missile Turret - Longbolt Missile Then you'd have to go through and rename each one from Missile Turret Copy to whatever you wanted to call it. Then at each point on each new item you'd need to link them together correctly so that they still work. Where and how they link is different on each item, and will take you at least 20 minutes even if you knew what you were doing well. I'd start with the weapons, then the effects, then the actors last.
-I also did have to duplicate some actors over because they did not copy correctly the 1st time around. All I did was follow the above step giving to me, then I looked at all the Items for the turret I copied and check to make sure everything was same. For example The splat(which make unite rotate) did not cope over completely. So I had to go back to "Actors" tab and copy it from their again and I check the box under it then had to re-link the model for it and now I have a 100% working Missile turret. I will try to help you best I can though i'm new to the editor as well, but man did copying this unite cause major head ache for me.
@Pharotek: Go
Thanks, that will be a big help. I double checked everything you said, and so far I've got everything correct. I made another missile turret that uses the auto turret model and was about to get that missile firing from the gun correctly, I just seem to have issues with this one.
As a test, I tried to get it to fire from just one weapon and it still doesn't seem to be working right, so I guess I mixed something up somewhere.
Edit: Ah, I went over all the steps again and found my problem. On my launch missile effect I was pointing at the wrong ammo unit. Thanks for the help!
Glade to hear I was able to help someone, after being helped by someone else from this site. I have found that the look and compare method is very slow but it helps and work in the end.