i hear you, it's just a question of timing. also, the projectile system is pretty interesting. i hope future patches expand on the fields available; maybe remove some that shouldn't be there, and add some more decription to how the fields operate.
the movers system is complex enough that examples and accurate information about every value could make it a lot more user friendly.
it's one of those systems where very specific information about each value is very helpful.
I'm just glad we get tooltips at all.
The less user friendly an editor is, the more dedicated the modders or mapmakers need to be to learn it.
Which in turn increases the overall quality of custom maps that end up being uploaded.
And for those who are interested in learning what each field does, there are wonderful resources like this site that make it a breeze. Most of the fields have very detailed information here on the Wiki, and even some have detailed examples of how to use the field.
I'm just glad we get tooltips at all. The less user friendly an editor is, the more dedicated the modders or mapmakers need to be to learn it.
Which in turn increases the overall quality of custom maps that end up being uploaded.
And for those who are interested in learning what each field does, there are wonderful resources like this site that make it a breeze. Most of the fields have very detailed information here on the Wiki, and even some have detailed examples of how to use the field.
I wish there were more users uploading "major" custom map efforts like Chain Charge. Improving your use of the data editor seems to be a function of knowing tricks and the best models.
i.e. it's a lot easier to imagine something when you have a working knowledge of the best models and tricks with actor messages.
Me, personally, I'd love to contribute more to this site. However, on account of political problems with one notorious programmer (aka Pretty Fly For A White - Programmer (Sometimes Devilish).mp3q ; insidious, double-dealing, bent-on-frustrating others / a curious character ; could be more helpful :: stop making things unnecessarily difficult ::hostattachrefpossibilitiytint:color(set666) end transmission: 91123451234559089012341245 yardovich) beep bop a dope.
due to inteference by the aforementioned party I've been unable to contribute in the capacity i'd prefer
Chain lightning is just an alternative visual for the mutalisk weapon. The data editor can be seen as stacking LEGO blocks.
There are no best models just your artistic interpretation, also woth some retexturing even the worst models become awesome. Actor messages are quite straight forward with cause and response with the odd condition thrown in. Just depends if you have a rational mind or not. Although there is probably alot more you can do but that is terra nova since those events are of unknown function. Alot of events have ingame examples that you can learn from. Also if in doubt just experiment.
Me, personally, I'd love to contribute more to this site. However, on account of political problems with one notorious programmer (aka Pretty Fly For A White - Programmer (Sometimes Devilish).mp3q ; insidious, double-dealing, bent-on-frustrating others / a curious character ; could be more helpful :: stop making things unnecessarily difficult ::hostattachrefpossibilitiytint:color(set666) end transmission: 91123451234559089012341245 yardovich) beep bop a dope.
That made no sense. The :: refers to a system reference and there is no Stop reference. There is no host attach ref possibility event. The Set Tint Color event action only works up to 255 for each colour channel. It is called Signal.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
why missile can't miss.
missile outro negative assumes missile not miss. if missile miss then negative value is positive miss value
missile miss is good if you are tying to overshoot u target
Use a non guidance driver and play with the arrival test type and the tracking.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
i hear you, it's just a question of timing. also, the projectile system is pretty interesting. i hope future patches expand on the fields available; maybe remove some that shouldn't be there, and add some more decription to how the fields operate.
it's one of those systems where very specific information about each value is very helpful.
The blizzard tutorial on movers reveals all.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I'm just glad we get tooltips at all. The less user friendly an editor is, the more dedicated the modders or mapmakers need to be to learn it.
Which in turn increases the overall quality of custom maps that end up being uploaded.
And for those who are interested in learning what each field does, there are wonderful resources like this site that make it a breeze. Most of the fields have very detailed information here on the Wiki, and even some have detailed examples of how to use the field.
Yet some of the truely unknown stuff seems to only have me researching its applications.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I wish there were more users uploading "major" custom map efforts like Chain Charge. Improving your use of the data editor seems to be a function of knowing tricks and the best models.
i.e. it's a lot easier to imagine something when you have a working knowledge of the best models and tricks with actor messages.
Me, personally, I'd love to contribute more to this site. However, on account of political problems with one notorious programmer (aka Pretty Fly For A White - Programmer (Sometimes Devilish).mp3q ; insidious, double-dealing, bent-on-frustrating others / a curious character ; could be more helpful :: stop making things unnecessarily difficult ::hostattachrefpossibilitiytint:color(set666)
end transmission: 91123451234559089012341245 yardovich) beep bop a dope.due to inteference by the aforementioned party I've been unable to contribute in the capacity i'd prefer
@XLIIVI: Go
Chain lightning is just an alternative visual for the mutalisk weapon. The data editor can be seen as stacking LEGO blocks.
There are no best models just your artistic interpretation, also woth some retexturing even the worst models become awesome. Actor messages are quite straight forward with cause and response with the odd condition thrown in. Just depends if you have a rational mind or not. Although there is probably alot more you can do but that is terra nova since those events are of unknown function. Alot of events have ingame examples that you can learn from. Also if in doubt just experiment.
That made no sense. The :: refers to a system reference and there is no Stop reference. There is no host attach ref possibility event. The Set Tint Color event action only works up to 255 for each colour channel. It is called Signal.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg