Hey everyone,
So i am duplicating a spine crawler and ultralisk, the problem is their attack animations/sound do not work, it works for certain units such as roach, but not ultra or spine crawler. This is for spine crawler:
I duplicate the unit itself, the actor for the unit, the attack actor, the attack missile actor, the damage effects, and launch missile effect, and the weapon itself. please help.
Thanks
Edit: Even the roach doesnt work, the acid (or whatever attack it has) comes out, but the animation from the unit still doesnt come. I am just simple trying to make a bigger and stronger roach, ultra, and spine crawler.
About the sounds i believe it's the actor combat tab where you must set each one manually. Animations (if you're using the SAME "model" not DUPLICATE) it's the actor on events tab,you should check there wich events aren't linked right, also should check EACH ability or weapon action actor on its events to link them too.
Since you're just making them bigger, may i suggest something more? use the same actor from the roach:
first duplicate the unit,
then make a validator (unit type) with the new unit
then on the original "roach" actor just add:
unit birth > name of new unit
create
unit death > name of new unit
destroy
unit birth
validate > new validator name
set scale (absolute)
On the set scale just play with the values til you get what you want. that way you don't mess with all the other stuff. the same applies to other units.
Rollback Post to RevisionRollBack
I like the lore. Check my latest projects at:
My Profile and My Team
About the sounds i believe it's the actor combat tab where you must set each one manually. Animations (if you're using the SAME "model" not DUPLICATE) it's the actor on events tab,you should check there wich events aren't linked right, also should check EACH ability or weapon action actor on its events to link them too.
Since you're just making them bigger, may i suggest something more? use the same actor from the roach: first duplicate the unit,
then make a validator (unit type) with the new unit
then on the original "roach" actor just add:
unit birth > name of new unit create
unit death > name of new unit destroy
unit birth validate > new validator name set scale (absolute)
On the set scale just play with the values til you get what you want. that way you don't mess with all the other stuff. the same applies to other units.
It works fine if I just duplicate the actor, and the unit, but if I duplicate the weapon and the effects, it wont work. So if I duplicate the actor and tthe unit i can make it bigger with no problems - but I want to also make it do more damage so....
My bad, Its a different thing from what i understood; for the weapon when you duplicate it you must go to the unit's actor and set the animations (on events tab) for each weapon attack or effect, in some cases might have to duplicate the action actor of the weapon or its missile. Check on the units actor the events for the original weapon, duplicate them but for your new effects (duplicates). To make more damage just check the "damage effect" and adjust to your like.
Rollback Post to RevisionRollBack
I like the lore. Check my latest projects at:
My Profile and My Team
To post a comment, please login or register a new account.
Hey everyone, So i am duplicating a spine crawler and ultralisk, the problem is their attack animations/sound do not work, it works for certain units such as roach, but not ultra or spine crawler. This is for spine crawler: I duplicate the unit itself, the actor for the unit, the attack actor, the attack missile actor, the damage effects, and launch missile effect, and the weapon itself. please help. Thanks
Edit: Even the roach doesnt work, the acid (or whatever attack it has) comes out, but the animation from the unit still doesnt come. I am just simple trying to make a bigger and stronger roach, ultra, and spine crawler.
This happens if the unit's actor gets unlinked with the abilities. You should either go to the actor events and rewrite them manually, or... idk.
@TerranMaster23: Go
Not an expert but have some ideas..
About the sounds i believe it's the actor combat tab where you must set each one manually. Animations (if you're using the SAME "model" not DUPLICATE) it's the actor on events tab,you should check there wich events aren't linked right, also should check EACH ability or weapon action actor on its events to link them too.
Since you're just making them bigger, may i suggest something more? use the same actor from the roach: first duplicate the unit,
then make a validator (unit type) with the new unit
then on the original "roach" actor just add:
unit birth > name of new unit create
unit death > name of new unit destroy
unit birth validate > new validator name set scale (absolute)
On the set scale just play with the values til you get what you want. that way you don't mess with all the other stuff. the same applies to other units.
I played around with the events, but nothing worked.
It works fine if I just duplicate the actor, and the unit, but if I duplicate the weapon and the effects, it wont work. So if I duplicate the actor and tthe unit i can make it bigger with no problems
-but I want to also make it do more damage so....@TerranMaster23: Go
My bad, Its a different thing from what i understood; for the weapon when you duplicate it you must go to the unit's actor and set the animations (on events tab) for each weapon attack or effect, in some cases might have to duplicate the action actor of the weapon or its missile. Check on the units actor the events for the original weapon, duplicate them but for your new effects (duplicates). To make more damage just check the "damage effect" and adjust to your like.