Theres an annoying thing going on when I edit missle movers, where some values become unchangeable unless i reset the whole mover to parent
- overlay values usually cannot be edited to a value below the current one, eventually they become un-editable after about 800
- overlay values snap to dumb values that aren't even close to the number
- overlays cannot be removed
- secondary motion phases cannot be removed, even after setting all values to 0
this is really annoying because I'm messing around with the marauder missle to learn movers, and it's really cockblocking me at every turn
maybe you can help with these questions too:
The fields labelled "Range," what does this mean? Like if I have this:
Acceleration = 3200
Acceleration Range = 200
does this mean:
- Acceleration is a random value from 3200-3400
- Acceleration is a random value from 200-3200
- Acceleration is a random value from 3000-3400
And what distance units are used for the overlay numbers? Even with ridiculously high values (3200), a rotation overlay will on spin about 2 times on a decently-fast missle (missles speed of 20)
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Theres an annoying thing going on when I edit missle movers, where some values become unchangeable unless i reset the whole mover to parent
- overlay values usually cannot be edited to a value below the current one, eventually they become un-editable after about 800 - overlay values snap to dumb values that aren't even close to the number - overlays cannot be removed - secondary motion phases cannot be removed, even after setting all values to 0
this is really annoying because I'm messing around with the marauder missle to learn movers, and it's really cockblocking me at every turn
maybe you can help with these questions too:
The fields labelled "Range," what does this mean? Like if I have this: Acceleration = 3200 Acceleration Range = 200 does this mean: - Acceleration is a random value from 3200-3400 - Acceleration is a random value from 200-3200 - Acceleration is a random value from 3000-3400
And what distance units are used for the overlay numbers? Even with ridiculously high values (3200), a rotation overlay will on spin about 2 times on a decently-fast missle (missles speed of 20)