Im not an expert but as far as I know there is no build in way of doing that, however there is a library somewhere here that allows hiding actors for specific players by abusing some weird game settings. This wont work in replays though.
If there is an official way of doing that i would really like to know more details about this. :)
If you know a way to force fog of war/disable visibility in a region for certain players, there would be an easy work around already.
For instance, I only want player 3 to see his skybox (centered at player 3). I make sure all other players lose vision in a small circular region about player 3, preventing his skybox from rendering outside the region to begin with.
The final response to the OP in the above thread is very interesting:
"You can do this actor cration, ViewerTreatsUnitAs(Detected) Then signal through that actor to your main actor. Just look at how hallucinate signals. Its kinda complex cause its not fully implemented and gotta bug the editor a bit... probably shouldn't of said anything. I am sorry for posting that, which did seem like trolling."
Basically there's a way using hallucination/changelings to display different actors to different players.
Through data is it not possible as far as I know. Through triggers is it possible, as the second poster said. Do a search for GAx3 which is a trigger library that among other things allows you to send actor messages to only one player, and therefore you can tell a actor for only one player to be invisible (100% opacity or something).
Better way: Set all Allied Players Alliance State to Neutral.
Make each model perma cloak. GG
Now, all I need to do is find the actor/effect that changes the opacity and color of the actor when it's cloaked, and make it have zero effect and we're golden
Through data is it not possible as far as I know. Through triggers is it possible, as the second poster said. Do a search for GAx3 which is a trigger library that among other things allows you to send actor messages to only one player, and therefore you can tell a actor for only one player to be invisible (100% opacity or something).
I'm going to find the author of GAx3, buy a plane ticket, become gay for a day and blow him.
How?
Im not an expert but as far as I know there is no build in way of doing that, however there is a library somewhere here that allows hiding actors for specific players by abusing some weird game settings. This wont work in replays though.
If there is an official way of doing that i would really like to know more details about this. :)
@Mille25: Go
If you know a way to force fog of war/disable visibility in a region for certain players, there would be an easy work around already.
For instance, I only want player 3 to see his skybox (centered at player 3). I make sure all other players lose vision in a small circular region about player 3, preventing his skybox from rendering outside the region to begin with.
@EdwardSolomon: Go
Also, Thanksgiving and starcraft 2 mapster dont' mix :(
You can use the Actor: Filter field for rudimentary player/neutral/enemy/ally hiding.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
I checked "ally" on the marine actor filter. However, I can still see enemy marines when I load the map.
Then I changed it and checked "enemy" nothing different. Can still see enemy marines.
@EdwardSolomon: Go
However, I did find this link, I'll give it a shot.
http://us.battle.net/sc2/en/forum/topic/2191101410
@EdwardSolomon: Go
The final response to the OP in the above thread is very interesting:
"You can do this actor cration, ViewerTreatsUnitAs(Detected) Then signal through that actor to your main actor. Just look at how hallucinate signals. Its kinda complex cause its not fully implemented and gotta bug the editor a bit... probably shouldn't of said anything. I am sorry for posting that, which did seem like trolling."
Basically there's a way using hallucination/changelings to display different actors to different players.
Through data is it not possible as far as I know. Through triggers is it possible, as the second poster said. Do a search for GAx3 which is a trigger library that among other things allows you to send actor messages to only one player, and therefore you can tell a actor for only one player to be invisible (100% opacity or something).
@EdwardSolomon: Go
Better way: Set all Allied Players Alliance State to Neutral.
Make each model perma cloak. GG
Now, all I need to do is find the actor/effect that changes the opacity and color of the actor when it's cloaked, and make it have zero effect and we're golden
I'm going to find the author of GAx3, buy a plane ticket, become gay for a day and blow him.
I'm sure SHE would appreciate that.
@zandose: Go
That's makes it easy then, I have a PhD in linguistics, and some say I'm cunning