Is this something anyone else encountered and hopefully resolved? What's going on is I have a mod file that I hook into maps as a dependency and all's good so far, but when I'm in the data editor of such a map the prefixes that I gave everything while editing the mod don't show up. Its made bug testing...annoying. Any way to preserve these prefixes when maps load the mod?
Aye, I understand the prefix & suffix text is stuff only the editor sees and that's why I'm using them, the problem is when I load a map(in the editor) with the mod as a dependency the stuff the mod adds loses those prefixes and suffixes when I'm looking at them in the data editor. IE the mod's stuff's prefixes and suffixes are lost through the dependency chain somewhere or they are only local to when you're looking at that specific file in the editor rather then any file that uses those. Meanwhile its gotta be possible since all the main SC2 modules' stuff retains those values when you attach them to a map.
Just thought I'd update that at some point I published the mod that I'm using in a map on battle net and some where between then and now the map will properly show the prefix and suffix text for stuff the mod added to it...strange. Quasi-solved I guess, but I'd still like to know what particularly triggered these texts to properly transfer from the mod to the map when I open the map.
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Is this something anyone else encountered and hopefully resolved? What's going on is I have a mod file that I hook into maps as a dependency and all's good so far, but when I'm in the data editor of such a map the prefixes that I gave everything while editing the mod don't show up. Its made bug testing...annoying. Any way to preserve these prefixes when maps load the mod?
@BumpInTheNight: Go
Afaik, the "prefix" and "suffix" stuff are only ever shown in the editor. That's why it says "Editor - " in front of it.
Perhaps preface the id's of stuff with your mod's name?
Aye, I understand the prefix & suffix text is stuff only the editor sees and that's why I'm using them, the problem is when I load a map(in the editor) with the mod as a dependency the stuff the mod adds loses those prefixes and suffixes when I'm looking at them in the data editor. IE the mod's stuff's prefixes and suffixes are lost through the dependency chain somewhere or they are only local to when you're looking at that specific file in the editor rather then any file that uses those. Meanwhile its gotta be possible since all the main SC2 modules' stuff retains those values when you attach them to a map.
Just thought I'd update that at some point I published the mod that I'm using in a map on battle net and some where between then and now the map will properly show the prefix and suffix text for stuff the mod added to it...strange. Quasi-solved I guess, but I'd still like to know what particularly triggered these texts to properly transfer from the mod to the map when I open the map.