I changed the damage point of the odin weapon to 0 so there is no delay before attacking, but the animation still does the old animation. How can I sync the weapon attack time with the attack animation?
You could try to set the animation time scale, or forward the time of the animation in the actor events of the odin. Play around with the options, until it fits your needs.
Events+ -> find the Weapon.*.start (or sth) event -> change the AnimationPlay or AnimationBracketStart according to your needs, or add another actor event, which reacts on this specific animation being played and set the values for it (dunno the exact events and actions to look for, try around)
Try changing Time Variant to 2 and Time Type to Time Scale. Might look ugly, but should be faster ;). Play around with those values until it fits your needs.
Maybe you can forward the animation to a specific point in time and then play the rest in normal speed, dunno how, though.
I changed the damage point of the odin weapon to 0 so there is no delay before attacking, but the animation still does the old animation. How can I sync the weapon attack time with the attack animation?
You could try to set the animation time scale, or forward the time of the animation in the actor events of the odin. Play around with the options, until it fits your needs.
Can you tell me specificly which value to change? I've looked at all the actor values and still can't find it thanks
Events+ -> find the Weapon.*.start (or sth) event -> change the AnimationPlay or AnimationBracketStart according to your needs, or add another actor event, which reacts on this specific animation being played and set the values for it (dunno the exact events and actions to look for, try around)
Im sorry its still not working, Im not sure what to change
Sorry if i sound noob
Try changing Time Variant to 2 and Time Type to Time Scale. Might look ugly, but should be faster ;). Play around with those values until it fits your needs.
Maybe you can forward the animation to a specific point in time and then play the rest in normal speed, dunno how, though.
Well It does work, but as you said, looks ugly. Thanks for helping. Ill keep lurking until a better solution is found.