I got a trigger that spawns 20 units, all units are of the same type and they are traveling the same path.
The thing is that I want to make my towers (this is a TD) prioritise the first target higher. I was thinking of the setting the Combat: Attack Target Priority with a trigger, but I cant seem to be able to do that, is this possible with Data, I cant seem to be able to think of a solution.
I got a trigger that spawns 20 units, all units are of the same type and they are traveling the same path.
The thing is that I want to make my towers (this is a TD) prioritise the first target higher. I was thinking of the setting the Combat: Attack Target Priority with a trigger, but I cant seem to be able to do that, is this possible with Data, I cant seem to be able to think of a solution.
Tried using Target Sorts?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Well, I looked at it, but could not figure out how it worked. If you know how it works, could you please explain it to me? :)
Target sorts set what targets get picked if there is a limited number of choices out of a larger number.
The Behavior Count target sort prioritizes based on the number or lack of certain behaviours. For example a hidden buff applied to your desired unit.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg