Does anyone know how to make Model of Building to adjust to terrain. Like Terrain Objects, if you place the object you can then change the height of ground and model transforms to terrain is it possible to Building Units. If not how about after cunstrustion of Custom Building to make terrain to even arround that building?
Footprints, when using original footprints they are shown when viewing No Build areas around buildings or when building those buildings in editor using original footprints works nicely. But when making custom footprint they not adjusting to tile and you can only place like units incorrectly to the tile and not shown red block beneath them. How to fix such things?
Does anyone know how to make Model of Building to adjust to terrain. Like Terrain Objects, if you place the object you can then change the height of ground and model transforms to terrain is it possible to Building Units. If not how about after cunstrustion of Custom Building to make terrain to even arround that building?
Footprints, when using original footprints they are shown when viewing No Build areas around buildings or when building those buildings in editor using original footprints works nicely. But when making custom footprint they not adjusting to tile and you can only place like units incorrectly to the tile and not shown red block beneath them. How to fix such things?
Part it is a propery of the model like the impact crater, part the Terrain Objects data type adjusting the cliff height.
Use a Terrain Deformer actor. There is even a tutorial on them for dynamic terrain altering.
Under the Units data type the Movement: Pathing Footprint - Placement field.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg