I'm starting to feel more comfortable with the Data editor, but while I'm getting better at copying/modifying units and abilities with functional results, I'm having a number of... polish issues that have been bothering me. Things like:
I have a unit based off of the Hellbat that can harvest Minerals. It performs no action when harvesting and 'carries' nothing to its drop off point
I have a unit based off of the Immortal that can build structures. When it places structures based off of Terran structures, nothing happens until 70% of the way through the build process, when the structure rises from the ground. It's missing the 'scaffolding' that Terran structures under construction all have.
Likewise, when the structure is based off of a Protoss structure, it has "warp in" animation/model
I have a unit which utilizes a modified version of Psi Storm. It has 1 Period, so I removed one of Psi Storm's 2 damage effects. Now, for some reason, when the ability hits open ground, there is a sound but no model is generated, and when the ability hits one or more units, the Psi Storm model is applied to EACH UNIT, which is kind of funny but not at all what I intended.
My thoughts:
I'd imagine that it would be possible to allow the Hellbat model to perform an attack animation (with or without flame effect) but have no idea how to initiate this animation, though I suspect Events would be the key here? Likewise, I imagine there's an Event that generates the mineral deposit model on SCV's etc when they have successfully mined resources. I still need to look and see, though any help would be more than welcome.
I'd imagine both structure effects are handled by Events? Any additional insight would likely save me a lot of trial-and-error time :)
I've tried using Events to handle this effect with limited success. The next thing I'm going to try is to generate the spell animation when the AoE's Search effect starts (or can I only start it off of a behavior? Psi Storm's starts when the Persist behavior begins, but that doesn't seem to be working any more?)
You need to learn about Actors, and their Events. You need to add/fix events in order to achieve what you want here. Check the SCV actor's events and see which ones are activated when it harvests, make a similar event for your Hellbat-thing.
I would like to learn more about Actors/Events but am unaware of a good resource for this, which is why I'm asking here :)
I guess at least this is confirmation that I'm on the right track in guessing that these issues are Events-related... Any sort of resource or reference or guide would be awesome if you know of one.
I'm starting to feel more comfortable with the Data editor, but while I'm getting better at copying/modifying units and abilities with functional results, I'm having a number of... polish issues that have been bothering me. Things like:
My thoughts:
Thanks everyone :D
My current project: SCRAP (Scavenge, Collect, Reclaim, Attack, Prevail)
You need to learn about Actors, and their Events. You need to add/fix events in order to achieve what you want here. Check the SCV actor's events and see which ones are activated when it harvests, make a similar event for your Hellbat-thing.
I would like to learn more about Actors/Events but am unaware of a good resource for this, which is why I'm asking here :)
I guess at least this is confirmation that I'm on the right track in guessing that these issues are Events-related... Any sort of resource or reference or guide would be awesome if you know of one.
My current project: SCRAP (Scavenge, Collect, Reclaim, Attack, Prevail)
have you tried the wiki?