Looped timer with an event on timer expiration that destroys the beam validated by a Validate Unit term that uses a Unit Filter validator checking for dead.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I have a unit that fires a beam weapon. When the unit dies, the beam is still visible for about 1 second.
I have the standard beam configuration (BSD). I've been unable to make the beam disappear immediately upon death of the host unit. Thoughts?
Looped timer with an event on timer expiration that destroys the beam validated by a Validate Unit term that uses a Unit Filter validator checking for dead.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg