I'm presently doing this with a trigger, but I suspect there is a method to pull it off in the data editor.
I have a unit "Brain Parasite" which if killed causes the killing unit to come under the Brain Parasite owner's control IE if a enemy hydralisk kills your parasite you gain control of that hydralisk.
I suspect this could be done with a behavior on the Brain Parasite that causes an effect upon death that modifies the killing unit, but I'm not quite sure how to pull it off. Any suggestions?
I'm presently doing this with a trigger, but I suspect there is a method to pull it off in the data editor.
I have a unit "Brain Parasite" which if killed causes the killing unit to come under the Brain Parasite owner's control IE if a enemy hydralisk kills your parasite you gain control of that hydralisk.
I suspect this could be done with a behavior on the Brain Parasite that causes an effect upon death that modifies the killing unit, but I'm not quite sure how to pull it off. Any suggestions?
@BobTHJ: Go
Event- Brain Parasite Dies
Actions- change owner of (killing unit) to Owner of (Triggering Unit)
LOL nevermind miss read your post
No idea how to do this purely with data editor