basically the "asteroid sky" has 6 different variations, each of which are different sizes, shapes, and hights.
basically what I'm planning on doing:
making them about the same size (but with a little randomly generated size differences)
making them all about the same hight (but with a little randomly generated differences as well)
after that is done, I'm wanting to attach models to it, in this case minerals and vespene gas, but the challenge here is that the asteroids are rotating constantly, I want to attach them without killing performance.
Basically I'm all about triggers, but I'm not fluent in data editing, I'd like some help :)
anyone know how to change individual variations of a unit? for example how DT have 2 models, what if one of them could be set to scale to 5x the size and the other one wouldn't, basically that's the same thing I'm wanting to do.
basically the "asteroid sky" has 6 different variations, each of which are different sizes, shapes, and hights.
basically what I'm planning on doing:
making them about the same size (but with a little randomly generated size differences)
making them all about the same hight (but with a little randomly generated differences as well)
after that is done, I'm wanting to attach models to it, in this case minerals and vespene gas, but the challenge here is that the asteroids are rotating constantly, I want to attach them without killing performance.
Basically I'm all about triggers, but I'm not fluent in data editing, I'd like some help :)
anyone know how to change individual variations of a unit? for example how DT have 2 models, what if one of them could be set to scale to 5x the size and the other one wouldn't, basically that's the same thing I'm wanting to do.
man...