How are you applying this Create Persistent to the missile unit? Also I was refering to the create persistent for creating offsets like the hellion weapon or colossus.
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The launch effect is the effect applied when the missile launches and not the effect applied on the missile. Simple test use the roach tentacle model and see if that works for a linked beam to missile visual. If it does not work then you are at fault, if it does then I need to make a demo map for you.
Well it works(the application of the effect that is), so the effect is applied to the missile because it collides with a target. It is a field UNDER the Launch Missile effect. I'll try changing the model and see if it works, but i doubt it.
I was able to edit it to get sort of what i wanted but there is a problem, I don't know how to make the tentacle "attach" to the target after it has hit the target, but everything else seems to work thank you.
EDIT: also I can't get the tentacle to attach to anything other than the ground
I've set it up like neural parasite, i have got the tentacle to connect, but i have 2 problems; The tentacle will not attach to the unit it collides with but to the point where it collides, and I cannot change the art of the tentacle or it wont appear, I've tried switching the animations in the events (I don't know if I've done it correctly though).
neural parasite creates a Site type actor to determine where on the unit is attaches to. You want the beam to have the ref set to the caster, then missile then to the attachment site ie. ::Self, ::Self, ::Target.
It is attaching to the correct position on the correct unit, but it wont stay connected to the unit, I tried messing with the site actors but i couldn't get the right effect.
I cannot change the art of the tentacle to the sentry beam or it wont appear, I've tried switching the animations in the events (I don't know if I've done it correctly though).
I think it might have to do that im using a damage effect, instead of a persistent, like neural but idk.
On the missile impact neural parasite uses the create persistent. The actors merely use that as a trigger to set the reference to the Site actor created by the Model actor to the target.
Maybe try creating a leviathan like tentacle from scratch first so you learn the basics.
Try looking at the map first, it is referencing the Site actor created by the Model actor to the target, it just won't stick to the target. Isn't going to the target point, it is actually attaching to the correct Site actor on the Unit but won't follow the unit.
It does the same thing for the marine, please actually test the map, we will solve the problem faster if you can see the problem. It only takes 2-3 minutes.
It does the same thing for the marine, please actually test the map, we will solve the problem faster if you can see the problem. It only takes 2-3 minutes.
Sure you set the target field of the missile reference set? The model references itself, then the missile makes it reference it before attaching to the site on the target.
Also do not forget the Hosting - Hosted Atachments+ fields.
@DrSuperEvil: Go
Searches the area for units, then applies a damage effect and suicides
How are you applying this Create Persistent to the missile unit? Also I was refering to the create persistent for creating offsets like the hellion weapon or colossus.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Under the Launch Missile effect, there is a field for "Launch effect" you create the persistent through this field.
I tried applying a behavior to the missile and attaching the beam to the missile, but it did not work.
The launch effect is the effect applied when the missile launches and not the effect applied on the missile. Simple test use the roach tentacle model and see if that works for a linked beam to missile visual. If it does not work then you are at fault, if it does then I need to make a demo map for you.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Well it works(the application of the effect that is), so the effect is applied to the missile because it collides with a target. It is a field UNDER the Launch Missile effect. I'll try changing the model and see if it works, but i doubt it.
EDIT: did not work
Found an old necro that has a demo map which suits your needs.
http://www.sc2mapster.com/forums/development/data/15005-weekly-data-exercise-2-overseer-weapon/#posts
Look at the map in post #6
Replace the levi tentacle beam with that of the colossus and it works fine as you want.
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https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
I was able to edit it to get sort of what i wanted but there is a problem, I don't know how to make the tentacle "attach" to the target after it has hit the target, but everything else seems to work thank you.
EDIT: also I can't get the tentacle to attach to anything other than the ground
As stated earlier learn to master how the neural parasite does it.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
I've set it up like neural parasite, i have got the tentacle to connect, but i have 2 problems; The tentacle will not attach to the unit it collides with but to the point where it collides, and I cannot change the art of the tentacle or it wont appear, I've tried switching the animations in the events (I don't know if I've done it correctly though).
neural parasite creates a Site type actor to determine where on the unit is attaches to. You want the beam to have the ref set to the caster, then missile then to the attachment site ie. ::Self, ::Self, ::Target.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
It is attaching to the correct position on the correct unit, but it wont stay connected to the unit, I tried messing with the site actors but i couldn't get the right effect.
I cannot change the art of the tentacle to the sentry beam or it wont appear, I've tried switching the animations in the events (I don't know if I've done it correctly though).
I think it might have to do that im using a damage effect, instead of a persistent, like neural but idk.
On the missile impact neural parasite uses the create persistent. The actors merely use that as a trigger to set the reference to the Site actor created by the Model actor to the target.
Maybe try creating a leviathan like tentacle from scratch first so you learn the basics.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Try looking at the map first, it is referencing the Site actor created by the Model actor to the target, it just won't stick to the target. Isn't going to the target point, it is actually attaching to the correct Site actor on the Unit but won't follow the unit.
Sure that is not a property of the model you are attaching too? Some models cannot follow movement well, if in doubt use a marine to test.
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@DrSuperEvil: Go
It does the same thing for the marine, please actually test the map, we will solve the problem faster if you can see the problem. It only takes 2-3 minutes.
As in can the marine walk over the location the other unit with the footprint used to be in?
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@DrSuperEvil: Go
Actor Events for the tentacle
Ah, that is a problem because your Site actor is being destroyed, probably as soon as the Damage effect stops.
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-.-, So use a persistent, or behavior?
edit: using a persistent didn't work, i tried making one on my own then just copying neural's, nothing worked
Sure you set the target field of the missile reference set? The model references itself, then the missile makes it reference it before attaching to the site on the target.
Also do not forget the Hosting - Hosted Atachments+ fields.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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