How do you create your own charges for abilities/units? I noticed that the Campaign Mercenaries all have their own, so I assume the Data Editor is capable of creating new ones. I don't see a 'Charge' data type though.
Also (unrelated but figured making two more threads would be a waste) how can I make use of the 'Custom Resource'? And can you edit existing resources? For example, switching the blue numbers generated by Minerals to a gold or coin colour?
Keep in mind I'd like to achieve this through the data editor. I'd rather avoid triggers, despite how easy they would make this.
Charges are found in the Ability Tab.
Look at Vulture - Replenish Mines (Modify Mines Charge count) to see how to add charges via data editor. You'll likely need to add the dependencies of the campaign to find this effect.
Custom Resources are added just like normal resources are, just a different value in an array. Anywhere you see e.g. mineral/gas being tweaked you could use custom resource, you just need to figure out how those resources work first.
Switching the blue numbers generated by Minerals? I assume you are talking about the floating text tag when you pick up Minerals as a pickup? If so, it's an actor effect. Go figure out how those pickups do it and you'll see how to change the color, as there's a field for it.
How do you create your own charges for abilities/units? I noticed that the Campaign Mercenaries all have their own, so I assume the Data Editor is capable of creating new ones. I don't see a 'Charge' data type though.
Also (unrelated but figured making two more threads would be a waste) how can I make use of the 'Custom Resource'? And can you edit existing resources? For example, switching the blue numbers generated by Minerals to a gold or coin colour?
Keep in mind I'd like to achieve this through the data editor. I'd rather avoid triggers, despite how easy they would make this.
Still Need an answer to this.
Charges are found in the Ability Tab.
Look at Vulture - Replenish Mines (Modify Mines Charge count) to see how to add charges via data editor. You'll likely need to add the dependencies of the campaign to find this effect.
Custom Resources are added just like normal resources are, just a different value in an array. Anywhere you see e.g. mineral/gas being tweaked you could use custom resource, you just need to figure out how those resources work first.
Switching the blue numbers generated by Minerals? I assume you are talking about the floating text tag when you pick up Minerals as a pickup? If so, it's an actor effect. Go figure out how those pickups do it and you'll see how to change the color, as there's a field for it.
Cool. How do I actually alter the custom resource though? I mean apply a unique icon to it, show it at the top of the screen, etc;?
Or better yet, how do I alter an existing resource to seem like a new one?