I know that raynor's railgun snipe in the campaign can do damage to units along a specific length line, but is there a way to deal damage to units along a variable length line?
I think you can adjust the length/range of the Hellions fire stream so maybe you could check that out? You'll need to be a bit more specific because I for one don't know exactly what you are trying to accomplish.
Taking a quick look at the data editor for raynor's sniper rifle there is a box that say abilities-uninterpretable and for that it has settings like approach, cast, channel, finish, prepare and with [raynor's sniper rifle] it has cast and finish selected so that may be the answer you're looking for.
If push comes to shove, you could make several versions of the effect with a different range, and use a trigger with a dummy effect to determine which one is actually used.
well the reason raynor's weapon deals damage along a line is because it's a persistant that does search areas with further and further offsets from the caster, but this results in a very static length line... what I was interested in is dealing damage to everything inbetween two points (which could be any distance apart, variable distance)
so far I've had the best success using search areas at two different points with small arcs facing each other and validating the second search area's targets against the first's using a buff, but this gives me a diamond shaped search area and tends to be too narrow for shorter distances leaving me with targets that I feel should be included
in short, I don't like diamond shaped search areas, I need a line
If push comes to shove, you could make several versions of the effect with a different range, and use a trigger with a dummy effect to determine which one is actually used.
If I have to use triggers I might as well try to work something out using traceline in a custom script... I'm not ready for custom scripting yet, so I want to try to avoid this...
I think I figured out a decent solution for this... Set up a persistant that uses multiple search areas and flags all the units along the line I need up to the max radius/distance with a marker or behavior. Then I use a search area aimed backwards back at the source point from the target point with an arc of like 90 (half circle) so I basically just pick up everything behind the target that has been flagged, which ends up looking like decent line damage. I'm off to actually put that into play now...
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I know that raynor's railgun snipe in the campaign can do damage to units along a specific length line, but is there a way to deal damage to units along a variable length line?
This would solve a lot of problems for me...
I think you can adjust the length/range of the Hellions fire stream so maybe you could check that out? You'll need to be a bit more specific because I for one don't know exactly what you are trying to accomplish.
I mean deal damage between the caster and the target point.
@jwebbb01: Go
Taking a quick look at the data editor for raynor's sniper rifle there is a box that say abilities-uninterpretable and for that it has settings like approach, cast, channel, finish, prepare and with [raynor's sniper rifle] it has cast and finish selected so that may be the answer you're looking for.
If push comes to shove, you could make several versions of the effect with a different range, and use a trigger with a dummy effect to determine which one is actually used.
well the reason raynor's weapon deals damage along a line is because it's a persistant that does search areas with further and further offsets from the caster, but this results in a very static length line... what I was interested in is dealing damage to everything inbetween two points (which could be any distance apart, variable distance)
so far I've had the best success using search areas at two different points with small arcs facing each other and validating the second search area's targets against the first's using a buff, but this gives me a diamond shaped search area and tends to be too narrow for shorter distances leaving me with targets that I feel should be included
in short, I don't like diamond shaped search areas, I need a line
If I have to use triggers I might as well try to work something out using traceline in a custom script... I'm not ready for custom scripting yet, so I want to try to avoid this...
I think I figured out a decent solution for this... Set up a persistant that uses multiple search areas and flags all the units along the line I need up to the max radius/distance with a marker or behavior. Then I use a search area aimed backwards back at the source point from the target point with an arc of like 90 (half circle) so I basically just pick up everything behind the target that has been flagged, which ends up looking like decent line damage. I'm off to actually put that into play now...