I created a behavior to increase the range of ranged weapons. However I cannot separate ranged and melee weapons and make the behavior only work on ranged ones (and it looks quite strange if a melee weapons range gets increased)
Any idea how to solve this other than listing all melee weapons as exceptions manually?
Well basically you'd have to make a validator for each unit you don't want included, you could follow the guidelines from all the IsNot'X' validators and once you've made them all you have to add those validators to your effect. Thats how you would do it individually.
I can't think of another way to do this that's not so lame and time consuming at the moment, but I will edit this post if I do.
Hey
I created a behavior to increase the range of ranged weapons. However I cannot separate ranged and melee weapons and make the behavior only work on ranged ones (and it looks quite strange if a melee weapons range gets increased)
Any idea how to solve this other than listing all melee weapons as exceptions manually?
You should just add the behaviors to the needed units. Or, you have an RPG-like items?
Also, you should use the validators. (sorry, can't tell more)
Well, Items, auras, target spells, does it matter? ;)
I searched through the validators, but did not find anything useful until now.
kind of an old thread but did anyone figure this out? or how do i list list individual weapons as exceptions manually
@Zasekle: Go
Well basically you'd have to make a validator for each unit you don't want included, you could follow the guidelines from all the IsNot'X' validators and once you've made them all you have to add those validators to your effect. Thats how you would do it individually.
I can't think of another way to do this that's not so lame and time consuming at the moment, but I will edit this post if I do.
Edit: