i made a duplicated (mostly similar) version of a command center, barracks, factory, and supply depot. however, i'm having some problems with the unit size. in the unit's stats,
i set
CUnit_MinimapRadius to 1,
CUnit_Radius to 1,
CUnit_SeparationRadius to 1
yet when placing the building in the editor, or testing the map and running marines around the building, its collision radius (despite resizing the unit model in the actors data, and the new size shows up in editor/testrun) remains its default value
i made a duplicated (mostly similar) version of a command center, barracks, factory, and supply depot. however, i'm having some problems with the unit size. in the unit's stats,
i set
CUnit_MinimapRadius to 1, CUnit_Radius to 1, CUnit_SeparationRadius to 1
yet when placing the building in the editor, or testing the map and running marines around the building, its collision radius (despite resizing the unit model in the actors data, and the new size shows up in editor/testrun) remains its default value
is there a field i'm missing?
@gosperglider: Go
Buildings use footprints that override the radius. Footprints are square. Check under movement, I think thats were the footprints are.
thanks