currently I am building a dungeon in which I need pathing and sight blockers. As there is no space between the rooms in need something that is as thin as possible. I took the 1x1 pathing and sight blockers and scaled the x-values to 10%, apparently this is the minimum. But that is just too much, the blockers still block in areas where they shouldnt block.
I think I need a new approach to handle this, something with regions but I canĀ“t come up with an idea.
Do you guys have any ideas?
The blockers are doodads and as far as i know, you cannot change data of doodas :(
You can modify doodads, just takes some time to find them.
-Open up the data Editor
-In the "Data Type" drop down select "Actors"
-The "Building Blocker" doodad is located in the Doodad\CActorDoodad\Blockers, pathing, and Line of Sight folder
-duplicate, rename, etc just like you would a unit
However, the smallest footprint you can have to my knowledge is still 1x1 so that might not be an option anyway.
For pathing, why not just restrict the pathing through the "pathing" bruishes? Hotkey H
As for sight blocking, perhaps you could make a region for each room and mask everything in the region from sight until a unit enters the room? Doesn't work so well if you want units to be able to peer into the room from an open door though.
Do you want too block the sight so they don't see the zone behind the wall ?
If so just put fog of war too 'Black' and use a +1 cliff. Ground unit's cannot see over it so they won't see other stuff :)
Hi
currently I am building a dungeon in which I need pathing and sight blockers. As there is no space between the rooms in need something that is as thin as possible. I took the 1x1 pathing and sight blockers and scaled the x-values to 10%, apparently this is the minimum. But that is just too much, the blockers still block in areas where they shouldnt block.
I think I need a new approach to handle this, something with regions but I canĀ“t come up with an idea. Do you guys have any ideas?
Greetings hueschel
You can't just scale down the blockers. You need to change their footprint in the Data Editor.
The blockers are doodads and as far as i know, you cannot change data of doodas :(
You can modify doodads, just takes some time to find them. -Open up the data Editor -In the "Data Type" drop down select "Actors" -The "Building Blocker" doodad is located in the Doodad\CActorDoodad\Blockers, pathing, and Line of Sight folder -duplicate, rename, etc just like you would a unit
However, the smallest footprint you can have to my knowledge is still 1x1 so that might not be an option anyway.
For pathing, why not just restrict the pathing through the "pathing" bruishes? Hotkey H As for sight blocking, perhaps you could make a region for each room and mask everything in the region from sight until a unit enters the room? Doesn't work so well if you want units to be able to peer into the room from an open door though.
Do you want too block the sight so they don't see the zone behind the wall ? If so just put fog of war too 'Black' and use a +1 cliff. Ground unit's cannot see over it so they won't see other stuff :)
Thank you for your help! The combination of room-regions with pathing-brush and black fog of war was the solution