Hey I just got a very vague question and would appreciate any help. I have noticed in the past that zooming out the camera makes the attack sound harder to hear. So I used advice, and it still didn't work. However, I used one un-edited unit(Marine) and the attack sound worked. So I now know there is something wrong with my Zealot base unit and all it's copies.
Does someone think they can either give me a list of options of what might be causing them not to play, such as fields to edit. I know for a fact that in my base unit and all it's copies it has the Attack Launch Sound and Attack Impact Sound. So I'm guessing maybe it's something under events?
I'm sorry that I can't trim this down a bit, hopefully someone could help me :)?
So if I got you right you want to zoom out and still hear sounds?
Well, I've encountered this problem a while ago, too and the only solution was basically a workaround.
The camera has two values: Distance and Field Of View. Both of these values make the camera zoom out/in, but only distance messes with the sounds.
So I either used a trigger:
I know what you mean, and sorry if I posted it wrong. I can hear the sounds perfectly now that I changed the Sound distance. However, I could not hear them in the units that I edited and made copies of. I edited a Zealot and made copies of it. I cannot hear any of their attack sounds, but I can for like all the other units that have default stats. I'm trying to figure out what might be preventing the sound from running, like maybe an event or something that I might of accidently touched. I do know that it has an Attack_Launch sound and Attack_Impact sound, and the sounds work when played in editor. I know the data editor is huge, but just wondering if someone can give me a list of all, or some, of the reasons that could be why the Attack_Impact and Attack_Launch aren't playing. (Or why I can't hear it)
I will try what you said once again, and hopefully it will work :). Thanks for actually responding though :). (I think even setting the camera back to default distance that I still couldn't hear them. I will check)
Do not bother with the trigger/camera hack, because it's a simple setting in the Sounds tab.
Select your sound(s) that is(are) fading out the further away from the sound's Point of Origin the camera is.
What you want to do is find Marine_AttackLaunch or Marine_AttackImpact in the sounds tab, then double click on the Mode field OR the Sound Assets+ field. They both open up the Sound Assets+ window, and that's what you want.
Select the sound file(s) ((Assets/Sounds/Terran/Marine/Marine_AttackLaunch#.wav)) one at a time, and change the Mode dropdown menu, from 3D World Relative to 2D
Hey I just got a very vague question and would appreciate any help. I have noticed in the past that zooming out the camera makes the attack sound harder to hear. So I used advice, and it still didn't work. However, I used one un-edited unit(Marine) and the attack sound worked. So I now know there is something wrong with my Zealot base unit and all it's copies.
Does someone think they can either give me a list of options of what might be causing them not to play, such as fields to edit. I know for a fact that in my base unit and all it's copies it has the Attack Launch Sound and Attack Impact Sound. So I'm guessing maybe it's something under events?
I'm sorry that I can't trim this down a bit, hopefully someone could help me :)?
bump, this has been bothering me for weeks :/.
So if I got you right you want to zoom out and still hear sounds?
Well, I've encountered this problem a while ago, too and the only solution was basically a workaround.
The camera has two values: Distance and Field Of View. Both of these values make the camera zoom out/in, but only distance messes with the sounds.
So I either used a trigger:
Or, when there are predefined camera objects, the Field Of View can be changed when you double-click / press enter when having them selected.
I know what you mean, and sorry if I posted it wrong. I can hear the sounds perfectly now that I changed the Sound distance. However, I could not hear them in the units that I edited and made copies of. I edited a Zealot and made copies of it. I cannot hear any of their attack sounds, but I can for like all the other units that have default stats. I'm trying to figure out what might be preventing the sound from running, like maybe an event or something that I might of accidently touched. I do know that it has an Attack_Launch sound and Attack_Impact sound, and the sounds work when played in editor. I know the data editor is huge, but just wondering if someone can give me a list of all, or some, of the reasons that could be why the Attack_Impact and Attack_Launch aren't playing. (Or why I can't hear it)
I will try what you said once again, and hopefully it will work :). Thanks for actually responding though :). (I think even setting the camera back to default distance that I still couldn't hear them. I will check)
bump, my attack sound is still not working :/
Bumped cause I don't quite understand:
I don't have a "Field Of View" option when I select a camera object. Why? Was it deleted from editor or what?
Thanks
I've had this happen to me before.
Do not bother with the trigger/camera hack, because it's a simple setting in the Sounds tab.
Select your sound(s) that is(are) fading out the further away from the sound's Point of Origin the camera is.
What you want to do is find Marine_AttackLaunch or Marine_AttackImpact in the sounds tab, then double click on the Mode field OR the Sound Assets+ field. They both open up the Sound Assets+ window, and that's what you want.
Select the sound file(s) ((Assets/Sounds/Terran/Marine/Marine_AttackLaunch#.wav)) one at a time, and change the Mode dropdown menu, from 3D World Relative to 2D
That SHOULD be what you need. Let me know!
@BorgDragon: Go
That works, but there are too many sounds to change :( It will be very long that way
Edit: And also sounds don't fade by X and Y.