I made a new unit (with corresponding models and actor) for my map. This unit is mainly focused on it's death animation (Protoss Spirit Death - Low).
It works fine in high quality settings, but on low quality I cannot see the unit. I can see its shadow and its sound, but no visual explosion. I've messed around with changing the Low Quality Model, but the only thing I can get to work is "Protoss Small Unit Death" (or etc), not my custom model. How do I get the exact thing on HQ to play in Low Quality? It's not a heavy animation and should run fine in Low.
Thanks!
Edit:
Here are the changed settings for the death model, based off Unit Death (not inherited from anything):
I can get 'Protoss Small Unit Death' to play on Low settings. I'm assuming that's not custom. But my question is, if that can play, what's to say I can't play my own? It makes so sense.. there has to be a way
I made a new unit (with corresponding models and actor) for my map. This unit is mainly focused on it's death animation (Protoss Spirit Death - Low).
It works fine in high quality settings, but on low quality I cannot see the unit. I can see its shadow and its sound, but no visual explosion. I've messed around with changing the Low Quality Model, but the only thing I can get to work is "Protoss Small Unit Death" (or etc), not my custom model. How do I get the exact thing on HQ to play in Low Quality? It's not a heavy animation and should run fine in Low.
Thanks!
Edit:
Here are the changed settings for the death model, based off Unit Death (not inherited from anything):
And here's the actor:
Low quality models don't use custom death animations, so that's probably why it's not loading.
Thanks for the reply.
I can get 'Protoss Small Unit Death' to play on Low settings. I'm assuming that's not custom. But my question is, if that can play, what's to say I can't play my own? It makes so sense.. there has to be a way
I just tested this with another one of my custom units, and their death plays just fine.
ExplosionSmallDeath.LowQualityModel = MyOtherModel
So I'm thinking it must be a fault in ProtossSpiritDeathLow model not playing correctly on Low?