I have a set of triggers that allow some SCVs to come out and build new structures after the existing ones have been destroyed, but I'd like to make this a purchasable upgrade. If I set these triggers to be disabled by default, is there a way to after having purchased the upgrade have it turn those triggers on? The triggers already function splendidly by themselves, it's just a matter of having the upgrade button enable them.
I have a set of triggers that allow some SCVs to come out and build new structures after the existing ones have been destroyed, but I'd like to make this a purchasable upgrade. If I set these triggers to be disabled by default, is there a way to after having purchased the upgrade have it turn those triggers on? The triggers already function splendidly by themselves, it's just a matter of having the upgrade button enable them.
Thanks!
Add condition to your triggers, that checks for upgrade level for given player, ie.
(YourUpgradeHere count for player 1, counting Complete) == 1
@uiasdnmb: Go
Short and sweet, works, thanks!