Some of you may already know that I am creating cinematic(s) and I used to create them in WarCraft III; my latest video is located here:
Now I decided to move on to StarCraft II and so far it has been much more convenient (don't have to test-map every time I make a tiny change).
The new cinematic will be called "Chronicle of Old: The siege" and the first part of the pre-narrated recording has been finished.
The narration unfolds some key events of the past that will take place within the actual storyline.
I will keep posting updates, but one or two previews per scene, to avoid spoilers!
Attached, you will find two screenshots of the first part of the narration. This scene lasts only 11 seconds and it took me 3 days to make it.
It's a shame how the cutscene editor does not have a shake camera effect; the final piece will be edited most probably, so as to feature effects that cannot be produced through the cutscene editor. From some rough and draft probability, the final piece will be 98% StarCraft II work and 2% external effects.
Are those custom meshes you made? They look pretty decent. The grass in the bottom left of the second screenshot seems to cut off and not really fade into anything. It sort of breaks the scene a bit imo. Else they look quite solid.
The audio piece has some clipping on some words, namely on the "N" of "Nyera", that is quite noticeable. This can be doctored out in some cases, and in some cases filtered out with effects like Audition's "Remove Popping/Clicks" which has yielded some good results for me in the past. Additionally, the audio for the voice sounds a bit flat. You could perhaps use an equalizer to restore a bit of upper fidelity to it.
I personally would avoid camera shaking as much as possible as I find it extremely irritating, but that's just me.
I did not notice the grass that much, to be honest. I will change it, as I can see what you mean - it's rather unnatural.
Thank you for your valuable audio editing hint. I changed it and now it sounds fluid. I will probably remake it overall, since there is a point that I am repeating a word accidentally (not part of this preview).
Hello, everyone!
Some of you may already know that I am creating cinematic(s) and I used to create them in WarCraft III; my latest video is located here:
Now I decided to move on to StarCraft II and so far it has been much more convenient (don't have to test-map every time I make a tiny change).
The new cinematic will be called "Chronicle of Old: The siege" and the first part of the pre-narrated recording has been finished.
The narration unfolds some key events of the past that will take place within the actual storyline.
I will keep posting updates, but one or two previews per scene, to avoid spoilers!
Attached, you will find two screenshots of the first part of the narration. This scene lasts only 11 seconds and it took me 3 days to make it.
It's a shame how the cutscene editor does not have a shake camera effect; the final piece will be edited most probably, so as to feature effects that cannot be produced through the cutscene editor. From some rough and draft probability, the final piece will be 98% StarCraft II work and 2% external effects.
Are those custom meshes you made? They look pretty decent. The grass in the bottom left of the second screenshot seems to cut off and not really fade into anything. It sort of breaks the scene a bit imo. Else they look quite solid.
The audio piece has some clipping on some words, namely on the "N" of "Nyera", that is quite noticeable. This can be doctored out in some cases, and in some cases filtered out with effects like Audition's "Remove Popping/Clicks" which has yielded some good results for me in the past. Additionally, the audio for the voice sounds a bit flat. You could perhaps use an equalizer to restore a bit of upper fidelity to it.
I personally would avoid camera shaking as much as possible as I find it extremely irritating, but that's just me.
Keep it up!
@IskatuMesk: Go
Hey, thanks a lot for your reply!
I did not notice the grass that much, to be honest. I will change it, as I can see what you mean - it's rather unnatural.
Thank you for your valuable audio editing hint. I changed it and now it sounds fluid. I will probably remake it overall, since there is a point that I am repeating a word accidentally (not part of this preview).
Great advice!
The cinematic terrain and narration will be changed, since I wanted to change the introduction.
The mesh for Naera is finished and I am waiting for the animations. Hopefully, they won't ditch on me. :)