[Goliath Legs] - Only the leg portion of the standard SC2 Goliath Model. I need attachment point at top middle of the legs where it typically attaches to top portion of model. I also need walking animation for this model.
[Goliath Top] - Only the part of the model above the legs. I need attachment point at bottom middle of the top part where it typically attaches to the leg portion of model. I need attack animation for this model.
I will be using this on my TPS map. I need to separate the Goliath into 2 models so that I can play the walking animation on legs while attacking animation on top. Additionally, this will allow me to keep the top pointing forward, while the legs point in direction of travel.
If someone knows how to do this with Blender please let me know, I just installed and am mostly finding myself fighting with the UI. I was able to import Goliath with Blender plugins, but I can't figure out how to move the vertices around. For the legs I was going to just assign all the top vertices to the middle portion of the model, then export back to *.m3 and import into Editor again.
Let me know if you need more details.
UPDATE: I attached my attempt at this. I'm not sure how to create custom attachment points. I am attaching the top model to "origin" point of the leg model, but that means the top doesn't 'bob' when walking. I did the same thing with a Marine, and when legs are walking and top is attacking it looks awful. Anyway to attach top model to the torso of the leg model so when it animates they don't look awful?
I need two 3d models.
[Goliath Legs] - Only the leg portion of the standard SC2 Goliath Model. I need attachment point at top middle of the legs where it typically attaches to top portion of model. I also need walking animation for this model.
[Goliath Top] - Only the part of the model above the legs. I need attachment point at bottom middle of the top part where it typically attaches to the leg portion of model. I need attack animation for this model.
I will be using this on my TPS map. I need to separate the Goliath into 2 models so that I can play the walking animation on legs while attacking animation on top. Additionally, this will allow me to keep the top pointing forward, while the legs point in direction of travel.
If someone knows how to do this with Blender please let me know, I just installed and am mostly finding myself fighting with the UI. I was able to import Goliath with Blender plugins, but I can't figure out how to move the vertices around. For the legs I was going to just assign all the top vertices to the middle portion of the model, then export back to *.m3 and import into Editor again.
Let me know if you need more details.
UPDATE: I attached my attempt at this. I'm not sure how to create custom attachment points. I am attaching the top model to "origin" point of the leg model, but that means the top doesn't 'bob' when walking. I did the same thing with a Marine, and when legs are walking and top is attacking it looks awful. Anyway to attach top model to the torso of the leg model so when it animates they don't look awful?