WoL should have the improved physics engine, but is still missing any useful assets for it, so I would really like a simple physics sphere please, one that behaves like the one in this HOTS ballpit video:
If the artist wants to make more generic physics shapes that is likely to be useful to all, but it's not necessary.
the spheres should works in ny expanion of the game, just search for any unit named physics (shape of choice) once it gets touchd by a thor or hts a cliff it gets activated. the unit "Physics Sphere" should be in the editor easy to find.
the spheres should works in ny expanion of the game, just search for any unit named physics (shape of choice) once it gets touchd by a thor or hts a cliff it gets activated. the unit "Physics Sphere" should be in the editor easy to find.
Nope, I checked, made a new map with Campaign data included, then searched units/actors/models.
Since every SC2 client has to download the whole game (WoL+HotS), regardless of whether or not you actually bought HotS, can't you just extract the model from the .mpq files? It's called PhysicsPrimitives_01.m3.
Also remember to rename it since otherwise it might lead to problems if you have multiple assets with the same exact name.
Additionally it is important to note that all of the unit models for HotS have physics bodies, while the WoL ones do not. You were talking about the ballpit video earlier, the balls in that video only behaved in the way they did because the Thors of this example have physics bodies attached to them, which is unique to the HotS Thor model which is called ThorEx1.m3 or something.
The usual Thor.m3 model that is part of the WoL assets infact does not have a physics body and doesn't interact at all with any physics objects in the scene.
Last but not least I vaguely remember that there are some problems with trying to set up Physics in WoL, because you have to change some actors / events or something, otherwise they are completely disabled in all ways. I might be wrong about that though, but I recall about someone in IRC trying to enable Physics in WoL after 1.5 was launched and running into problems.
Ah, thanks for the heads up. I was hoping physics would work if at least one of the two objects has physics bodies, guess not. Maybe I can attach models that have physics bodies (like the ball) to a normal model's attachment points to give it physics interaction.
WoL should have the improved physics engine, but is still missing any useful assets for it, so I would really like a simple physics sphere please, one that behaves like the one in this HOTS ballpit video:
If the artist wants to make more generic physics shapes that is likely to be useful to all, but it's not necessary.
@zorbotron: Go
the spheres should works in ny expanion of the game, just search for any unit named physics (shape of choice) once it gets touchd by a thor or hts a cliff it gets activated. the unit "Physics Sphere" should be in the editor easy to find.
Nope, I checked, made a new map with Campaign data included, then searched units/actors/models.
@zorbotron: Go
well I'll be damn, I though I tested this :(.
It's no biggie, just hope someone wants to make these :D
Well.....could still use this simple model if anyone is up for it.
Since every SC2 client has to download the whole game (WoL+HotS), regardless of whether or not you actually bought HotS, can't you just extract the model from the .mpq files? It's called PhysicsPrimitives_01.m3.
@Bommes: Go
Yeah it's just you're technically not supposed to do that.. but thanks for the tip, I can use the model for testing at least.
Also remember to rename it since otherwise it might lead to problems if you have multiple assets with the same exact name.
Additionally it is important to note that all of the unit models for HotS have physics bodies, while the WoL ones do not. You were talking about the ballpit video earlier, the balls in that video only behaved in the way they did because the Thors of this example have physics bodies attached to them, which is unique to the HotS Thor model which is called ThorEx1.m3 or something.
The usual Thor.m3 model that is part of the WoL assets infact does not have a physics body and doesn't interact at all with any physics objects in the scene.
Last but not least I vaguely remember that there are some problems with trying to set up Physics in WoL, because you have to change some actors / events or something, otherwise they are completely disabled in all ways. I might be wrong about that though, but I recall about someone in IRC trying to enable Physics in WoL after 1.5 was launched and running into problems.
@Bommes: Go
Ah, thanks for the heads up. I was hoping physics would work if at least one of the two objects has physics bodies, guess not. Maybe I can attach models that have physics bodies (like the ball) to a normal model's attachment points to give it physics interaction.
Yeah, you can attach them :)