I need help exporting model from universe at war, the game, into starcraft 2. Universe at war works with .meg files so can someone please be of good assistance?
I am interesting in the outcome of this because there were some cool models in that game (got to love Orlok the immortal). Although due to the policy of Blizzard against maps with copyrighted material other than their own I doubt you will be able to do much with it.
No converters for the .meg model format appear to exist; the only way to convert them would be to get a converter coded, convert them to a proprietary format such as .dae, .3ds, etc. and from there import into 3DS Max. Then export to StarCraft II's model format, .m3.
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I need help exporting model from universe at war, the game, into starcraft 2. Universe at war works with .meg files so can someone please be of good assistance?
Moved this thread to requests and locked the duplicate. Please only make one thread in the future :)
I am interesting in the outcome of this because there were some cool models in that game (got to love Orlok the immortal). Although due to the policy of Blizzard against maps with copyrighted material other than their own I doubt you will be able to do much with it.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Aww you're right... but... it would be cool having one of their units huh? :)
Yup hierachy had some innoventive game mechanics even SC2 lacked.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
No converters for the .meg model format appear to exist; the only way to convert them would be to get a converter coded, convert them to a proprietary format such as .dae, .3ds, etc. and from there import into 3DS Max. Then export to StarCraft II's model format, .m3.