You need to use NiNToxicated's m3 import/export + his included MDX importer exporter. If you post a link to the firebat model I'll give it a go myself.
You need 3ds max, 2010 or later. It costs a few thousand, but you can grab a student edition for free as long as you won't use it for commercial products. Then download http://www.sc2mapster.com/assets/m3-export-plugin-3ds-max/ and install it according to the readme. You then should be able to import your firebat into max, and export it as an m3. This is what I'll be attempting as well, but you're welcome to give it a go.
You need 3ds max, 2010 or later. It costs a few thousand, but you can grab a student edition for free as long as you won't use it for commercial products. Then download http://www.sc2mapster.com/assets/m3-export-plugin-3ds-max/ and install it according to the readme. You then should be able to import your firebat into max, and export it as an m3. This is what I'll be attempting as well, but you're welcome to give it a go.
I'll try it as soon a possible. Very thanks. I have 0 experience on models. Is this program hard? My only little experience is on Warcraft 3 models (some geoset merging, vertex modify etc...)
I'll try it as soon a possible. Very thanks. I have 0 experience on models. Is this program hard? My only little experience is on Warcraft 3 models (some geoset merging, vertex modify etc...)
I personally dislike the interface and workflow of it, but if all you want to do is convert models, it's fine. The difficulty comes when your conversion doesn't work and you have to know modeling to fix your problem ;0
Try http://www.udmod.com/downloads.php?do=download&fileid=22 but I think the animations won't work. I haven't tested it in sc2 yet. Make sure you import the texture first, place it in /Assets/Textures/, then save, restart editor, and THEN import the model.
Try http://www.udmod.com/downloads.php?do=downloadfileid=22 but I think the animations won't work. I haven't tested it in sc2 yet. Make sure you import the texture first, place it in /Assets/Textures/, then save, restart editor, and THEN import the model.
Doesn't show texture, animation and model is giant
For some reason all the models included in that mod generate an error when importing them, no matter how I do it. The one I gave to you was converted and THEN imported, but that didn't include animations. So basically I don't know how to get it to work; I could get other WC3 models working just fine, however.
I need a Warcraft3 model (the terran firebat from SC1) converted from War3 to SC2. If you can convert this model to be usable in SC2, send a PM plz. Here's a the pic: http://www.moddb.com/mods/project-revolution/images/firebat#imagebox I
At least somebody can explain me how to convert them so I can try to do it myself?
You need to use NiNToxicated's m3 import/export + his included MDX importer exporter. If you post a link to the firebat model I'll give it a go myself.
@JackRCDF: Go
I've sent you a PM with the link. Where can I download that tool?
I'll give conversion a go when I have time.
You need 3ds max, 2010 or later. It costs a few thousand, but you can grab a student edition for free as long as you won't use it for commercial products. Then download http://www.sc2mapster.com/assets/m3-export-plugin-3ds-max/ and install it according to the readme. You then should be able to import your firebat into max, and export it as an m3. This is what I'll be attempting as well, but you're welcome to give it a go.
I'll try it as soon a possible. Very thanks. I have 0 experience on models. Is this program hard? My only little experience is on Warcraft 3 models (some geoset merging, vertex modify etc...)
I personally dislike the interface and workflow of it, but if all you want to do is convert models, it's fine. The difficulty comes when your conversion doesn't work and you have to know modeling to fix your problem ;0
Try http://www.udmod.com/downloads.php?do=download&fileid=22 but I think the animations won't work. I haven't tested it in sc2 yet. Make sure you import the texture first, place it in /Assets/Textures/, then save, restart editor, and THEN import the model.
Doesn't show texture, animation and model is giant
For some reason all the models included in that mod generate an error when importing them, no matter how I do it. The one I gave to you was converted and THEN imported, but that didn't include animations. So basically I don't know how to get it to work; I could get other WC3 models working just fine, however.
@JackRCDF: Go
Thank you anyway for the attention you gave on that model
@TheTorrasque: Go
Ignore all these requests, models i need are in the project on my signature (Starcraft Brood War Reforged)