The map I am maintaining uses model 「MoebiusLabDecals」 for decoration , which randomly becomes invisible if the player use low-quality setting.
Each time a player with low-quality setting load the map, some of the models are missing.
But the game debugger reports no error, so I suppose it does become invisible instead of not being created.
If I repeat the action of creating models, the number of missing models will decrease, which confirms that it randomly become invisible. But multiply model in the same point will result in a different visual effect, so I decide repeating is not a good solution.
I wonder whether there is a way to set it visible in low quality. By the way, the map also uses model「Battle Station Number」, which does not have the problem.
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The map I am maintaining uses model 「MoebiusLabDecals」 for decoration , which randomly becomes invisible if the player use low-quality setting.
Each time a player with low-quality setting load the map, some of the models are missing.
But the game debugger reports no error, so I suppose it does become invisible instead of not being created.
If I repeat the action of creating models, the number of missing models will decrease, which confirms that it randomly become invisible. But multiply model in the same point will result in a different visual effect, so I decide repeating is not a good solution.
I wonder whether there is a way to set it visible in low quality. By the way, the map also uses model「Battle Station Number」, which does not have the problem.