Hi, I am using wow model viewer and I would like to know if it is possible to export unlocked animations. I know you can see for exemple attack/walk animation but I don't find any way to export it.
Your question is a little vague, not quite sure what your looking for. Do you mean how do you choose what animations to export?
If so:
In WoWmodelviewer under "Options" select "Export Options..." then select the M3 Tab.
From here you can check or uncheck the animations you want to be included when you export your M3 file.
Sorry If my post was vague. What I mean is you already can uncheck the lock animations to combine multiple animations. For exemple combine the run animation with the attack animation and your character will run and attack at the same time. But when you go in export options and check the animations you want, you can only export default animations. So I am wondering if there is a way to export combined animations like run/attack or run/cast, etc.
Sorry If my post was vague. What I mean is you already can uncheck the lock animations to combine multiple animations. For exemple combine the run animation with the attack animation and your character will run and attack at the same time. But when you go in export options and check the animations you want, you can only export default animations. So I am wondering if there is a way to export combined animations like run/attack or run/cast, etc.
Unfortunatly, I don't think there is a way to export combined animations directly from wowmodelviewer.
You can however combined the animations in 3ds max by exporting out both sets of animations, making a new sequence and copying the keys from the bones.
For example, copying the keyframes of the bones below the waist of "Walk" animation, and the bones above the waist for "Attack".
Thanks for your answer. But I am very new to 3ds max and I don't know how to that. If you could explain me in detail and step by step what to do if it is not to hard it would be awesome.
Well there are two ways of doing it:
you can use the dope sheet
( youtube tutorial explaining )
Or you can select the keys and Shift+Click and drag to duplicate keys
Hold Ctrl+Alt and Left, Right, or Mid Click and drag on the timeline to increase or shorten the time.
Duplicating Animation
- When Importing into 3DS max set the framerate to 30fps
- rescale the model: goto the utilities tab (looks like a hammer) and click "More..." choose Rescale World Units
you should now see the Rescale World Units dropdown under Utilities.
Click Rescale and set it to 100 or more.
-Select your mesh, right click and Freeze Selection ( this will make your mesh unselectable, you can
unfreeze at any time by right clicking anywhere on the screen and choose unfreeze all)
-Create and new sequence (depending on if your using Startools or M3 Plugins)
then go to one of your other animation sequences and select the bones you want to copy and use one of the methods mentioned above
Note: you might need to try a few times to get the correct bone combination your looking for.
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Formally Kinkycactus
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Hi, I am using wow model viewer and I would like to know if it is possible to export unlocked animations. I know you can see for exemple attack/walk animation but I don't find any way to export it.
Hello,
Your question is a little vague, not quite sure what your looking for. Do you mean how do you choose what animations to export?
If so:
In WoWmodelviewer under "Options" select "Export Options..." then select the M3 Tab.
From here you can check or uncheck the animations you want to be included when you export your M3 file.
Formally Kinkycactus
@ZombieZasz: Go
Sorry If my post was vague. What I mean is you already can uncheck the lock animations to combine multiple animations. For exemple combine the run animation with the attack animation and your character will run and attack at the same time. But when you go in export options and check the animations you want, you can only export default animations. So I am wondering if there is a way to export combined animations like run/attack or run/cast, etc.
Unfortunatly, I don't think there is a way to export combined animations directly from wowmodelviewer.
You can however combined the animations in 3ds max by exporting out both sets of animations, making a new sequence and copying the keys from the bones.
For example, copying the keyframes of the bones below the waist of "Walk" animation, and the bones above the waist for "Attack".
Formally Kinkycactus
Thanks for your answer. But I am very new to 3ds max and I don't know how to that. If you could explain me in detail and step by step what to do if it is not to hard it would be awesome.
@LordOfQc: Go
Well there are two ways of doing it:
you can use the dope sheet
( youtube tutorial explaining )
Or you can select the keys and Shift+Click and drag to duplicate keys
Hold Ctrl+Alt and Left, Right, or Mid Click and drag on the timeline to increase or shorten the time.
Duplicating Animation
- When Importing into 3DS max set the framerate to 30fps
- rescale the model: goto the utilities tab (looks like a hammer) and click "More..." choose Rescale World Units
you should now see the Rescale World Units dropdown under Utilities.
Click Rescale and set it to 100 or more.
-Select your mesh, right click and Freeze Selection ( this will make your mesh unselectable, you can
unfreeze at any time by right clicking anywhere on the screen and choose unfreeze all)
-Create and new sequence (depending on if your using Startools or M3 Plugins)
then go to one of your other animation sequences and select the bones you want to copy and use one of the methods mentioned above
Note: you might need to try a few times to get the correct bone combination your looking for.
Formally Kinkycactus