I was bored, so i started making at least something...
After having played CS:S for the last few weeks occasionally I settled down with the idea to make a more contemporary M16
Its highly customized, I didnt model it purely after referenze, but mixed a few references together (like, the parts where originally mounted on different m16s)
The polycount is at 3600 tris...
I think i can live with it, though i dont really have a clue what to do with it in the end (should I maybe model hands for it for an fps type of map, maybe?)
meh, i'm doing it longar maybe, though that doesnt have to say anything about my artistic skill ;)
well, if i'll ever import it into sc2 i just now decided i would do it as a first person view model
i dont think its really too much, i dont have the unit names in mind right now, but they are going up until 5000 polies...
and if its going to be a fps model then its near the screen, hence it needs to be highpoly.
i'll definatly wont use this as an attachment for an rts unit, thats true :P
also, i edited the wireframe into the posts above!
and sure i am not insulted, i am glad at least someone posts anything here :)
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I was bored, so i started making at least something... After having played CS:S for the last few weeks occasionally I settled down with the idea to make a more contemporary M16
Its highly customized, I didnt model it purely after referenze, but mixed a few references together (like, the parts where originally mounted on different m16s)
The polycount is at 3600 tris... I think i can live with it, though i dont really have a clue what to do with it in the end (should I maybe model hands for it for an fps type of map, maybe?)
Nvm, there it is. Nice, be perfect for some Undead Assault type map.
Or scale up the size, put it in a 'Mech type unit, and make a game like Front Mission.
I can't decide on a color scheme... Which one do u prefer?
(i'm sry, i somehow really dont know whats up with the picture system here, sometimes the pics dont show at all, sometimes they are huge, sometimes they're thumbnails, sometimes they are resized -.-) here's the original link: http://www14.speedyshare.com/files/23490674/download/%5BWiP%5DColorVariations.jpg
To much polys ? Show wire.
depends on what it is good for... i was aiming for a higher polycount.
Just post wire of this model.
I think you can reduce polys using textures. Lots of things can look 3D on flat texture.
BTW top color scheme is the best IMO.
it'd be fine for a render... i'm totally aware of the technique of bump or normal mapping -.-
i wasnt aiming for making an attachment!
W8, is this for SC2 or ? :D
I hope I didnt insult you. That wasnt my intention. Also I know you have more experience in 3d modeling and texturing than I do :)) .
meh, i'm doing it longar maybe, though that doesnt have to say anything about my artistic skill ;)
well, if i'll ever import it into sc2 i just now decided i would do it as a first person view model i dont think its really too much, i dont have the unit names in mind right now, but they are going up until 5000 polies... and if its going to be a fps model then its near the screen, hence it needs to be highpoly. i'll definatly wont use this as an attachment for an rts unit, thats true :P also, i edited the wireframe into the posts above!
and sure i am not insulted, i am glad at least someone posts anything here :)