A quick something I whipped up using a model from another game as a basis. I created the fire from scratch using Afterburn, as well as all the glows and such. The fire is not perfect; I haven't used Afterburn for two years, since I last worked on AO and created The Great Destroyer's fireballs. Particle detail on this level is something I have never attempted before. Most problematic are the heads of the fireball trails; I can't get them to look correct.
it looks really grey, make it more black and color, not grey and color...
i dont get the particles that are flying around in the lower part of the pic, what shall they resemble?
why do u want to erase the smoke? if there is fire, there is smoke...
for the ember: maybe u might want to make the particles smaller, but denser and sharper<sub>, also using a texture might help (r.g some dark texture with red cracks in it)</sub>
Well, in space there wouldn't be as much smoke. Also, it's supposed to be liquid fire from a portal to hell. So there wouldn't be as much smoke. In either case, the fire needs quite a lot of work. I think it still looks fairly pretty as it is. But much work to go. I'm trying to find some afterburn tutorials with no luck so far.
I played a lot with the embers trying to make them smaller and smaller. Sometimes they would just vanish entirely if I made them that much smaller. There's something I'm not getting with material glow. -.-
A quick something I whipped up using a model from another game as a basis. I created the fire from scratch using Afterburn, as well as all the glows and such. The fire is not perfect; I haven't used Afterburn for two years, since I last worked on AO and created The Great Destroyer's fireballs. Particle detail on this level is something I have never attempted before. Most problematic are the heads of the fireball trails; I can't get them to look correct.
http://img204.imageshack.us/img204/5023/valakaz2.jpg
it looks really grey, make it more black and color, not grey and color... i dont get the particles that are flying around in the lower part of the pic, what shall they resemble?
@xXm0RpH3usXx: Go
Those particles were an attempt at making embers I stopped playing with half-way through production.
I still need to make the afterburn particles not turn into smoke at all... I'm not quite sure how to do that yet.
I'm sry, i almost forgot about this thread^^
why do u want to erase the smoke? if there is fire, there is smoke...
for the ember: maybe u might want to make the particles smaller, but denser and sharper<sub>, also using a texture might help (r.g some dark texture with red cracks in it)</sub>
Well, in space there wouldn't be as much smoke. Also, it's supposed to be liquid fire from a portal to hell. So there wouldn't be as much smoke. In either case, the fire needs quite a lot of work. I think it still looks fairly pretty as it is. But much work to go. I'm trying to find some afterburn tutorials with no luck so far.
I played a lot with the embers trying to make them smaller and smaller. Sometimes they would just vanish entirely if I made them that much smaller. There's something I'm not getting with material glow. -.-
I think it looks awesome, :P.
it looks a little 90s :P
@xXm0RpH3usXx: Go
I'll take that as a compliment. The 90's > * all except the 70's
What's the dragon from?
@Sephiex: Go
Lineage