Welcome to the project thread of the next TPS game that will bring excitement and enjoyment via Starcraft II
ASSAULT FIGHTER!
Take the fight to your enemy as you annialate enemy forces, Neutralize defenses, and dogfight enemy pilots. Accomplish those 3 things and you'll be in the clear to assault the enemy base... But watch out for warped in reinforcements, Such as the battlecruiser and the carrier!
This is a big WIP. I'm open to suggestions but it would help if you submit in a format such as:
SECTION where the sugestion would go (all caps)
-what the suggestion is
-how it would be balanced.
Objective:
-Destroy the other base.
Things to watch out for as you carry out your orders:
-The other team. (they'll have fighters too!)
-Ground forces: not a big threat but we don't want them getting to the base now do we?
-Warped in reinforcements: These are basically boss fights in the other teams favor. An AI controlled behemoth of destruction that will wreak havoc if left alone.
-Other suprises on the map
FIGHTERS:
Your fighter is the most valuable vehicle on the battlefield. With it you can take down enemy forces or make guerilla attacks against the defenses to accomplish your objective.
Other fighters to implement:
Merc Vikings,
Merc Banshees,
Hero Phoenix
Hero Voidray
Protoss Nullifier
And more!
(If you have other suggestions for fighters let me know! )
Fighters will have some basic attributes in common:
Speed:
Fighters will be made for dogfights and strafing runs.
Projectiles:
Obvious but still important
Boosters:
Sprint forward or pull off the legendary barrel roll to get an edge and get out of the way.
UPGRADING YOUR FIGHTER
The fighter model you choose will determine default speed, armor, health, damage, shields, and attack speed.
Modifying with upgrades will further customize your fighter.
Weapons:
Upgrade your existing weaponry or arm yourself with new gear, This ranges from missles,chainguns, and lasers to broodlings, bile, and spores.
Defensive:
Ranges from shield and armor upgrades to force fields, auto repair, and more.
Maneuvering:
Boost your speed, improve the barrel roll, get warp tech, etc.
Unique:
Snag abilites such as orbital strikes, nuclear launches, etc.
THE BASE
So why is your base so important?
1. Defend it or you lose.
2. You buy upgrades here.
3. Your base has the warp-in capability, Which enables the summoning of elite attack waves and heavy support units (Or bosses such as Thors, Battle Cruisers, Carriers, Leviathans, etc.)
Defend your base and use it's powers to win!
GROUND FORCES:
They spawn from the bases and automatically head for the other. Forces will auto attack each other on when possible. Forces will improve overtime so both teams will have units with similar stats unless one team loses a powerplant. This will slow down the rate of improvement and will lead to an advantage for one side or the other.
KILLING OTHER PLAYERS:
We've all probably played Dota games where you start off and as soon as you die the other team gets a big advantage. Well here in Assault Fighter the reward you get for killing an enemy fighter is proportionate to the threat level of the fighter destroyed.
Threat level is increased by destroying other fighters, crippling base defenses, taking down bosses, and ripping ground forces to shreds. Thus, You won't get a scrap from destroying a noob player over and over again while taking out a veteran could be worth quite a bit.
Remember, Killing other players can help your team push forward but going after them in their own base could be tantamount to suicide. Because some units will be built to specifically attack fighters and bring them down.
Let me know what ya'll think and I'll wait for feed back.
Welcome to the project thread of the next TPS game that will bring excitement and enjoyment via Starcraft II
ASSAULT FIGHTER!
Take the fight to your enemy as you annialate enemy forces, Neutralize defenses, and dogfight enemy pilots. Accomplish those 3 things and you'll be in the clear to assault the enemy base... But watch out for warped in reinforcements, Such as the battlecruiser and the carrier!
This is a big WIP. I'm open to suggestions but it would help if you submit in a format such as:
SECTION where the sugestion would go (all caps) -what the suggestion is -how it would be balanced.
Objective:
-Destroy the other base.
Things to watch out for as you carry out your orders:
-The other team. (they'll have fighters too!) -Ground forces: not a big threat but we don't want them getting to the base now do we? -Warped in reinforcements: These are basically boss fights in the other teams favor. An AI controlled behemoth of destruction that will wreak havoc if left alone. -Other suprises on the map
FIGHTERS:
Your fighter is the most valuable vehicle on the battlefield. With it you can take down enemy forces or make guerilla attacks against the defenses to accomplish your objective.
The first 3 fighters to be implemented are:
Starcraft orignal classics:
Protoss Scout Terran Wraith Zerg Mutalisk
Fighters to implement after the classics:
Set 1: Set 2: Set 3: Set 4:
Protoss Phoenix Protoss Voidray Protoss Corsair Protoss Interceptor Terran Viking Terran Banshee Terran Valkyrie Terran Raven Zerg Corruptor Zerg Broodlord Zerg Gaurdian Zerg Swarm Guardian
Other fighters to implement: Merc Vikings, Merc Banshees, Hero Phoenix Hero Voidray Protoss Nullifier And more!
(If you have other suggestions for fighters let me know! )
Fighters will have some basic attributes in common:
Speed: Fighters will be made for dogfights and strafing runs.
Projectiles: Obvious but still important
Boosters: Sprint forward or pull off the legendary barrel roll to get an edge and get out of the way.
UPGRADING YOUR FIGHTER The fighter model you choose will determine default speed, armor, health, damage, shields, and attack speed. Modifying with upgrades will further customize your fighter.
Weapons: Upgrade your existing weaponry or arm yourself with new gear, This ranges from missles,chainguns, and lasers to broodlings, bile, and spores.
Defensive: Ranges from shield and armor upgrades to force fields, auto repair, and more.
Maneuvering: Boost your speed, improve the barrel roll, get warp tech, etc.
Unique: Snag abilites such as orbital strikes, nuclear launches, etc.
THE BASE So why is your base so important? 1. Defend it or you lose. 2. You buy upgrades here. 3. Your base has the warp-in capability, Which enables the summoning of elite attack waves and heavy support units (Or bosses such as Thors, Battle Cruisers, Carriers, Leviathans, etc.) Defend your base and use it's powers to win!
GROUND FORCES:
They spawn from the bases and automatically head for the other. Forces will auto attack each other on when possible. Forces will improve overtime so both teams will have units with similar stats unless one team loses a powerplant. This will slow down the rate of improvement and will lead to an advantage for one side or the other.
KILLING OTHER PLAYERS:
We've all probably played Dota games where you start off and as soon as you die the other team gets a big advantage. Well here in Assault Fighter the reward you get for killing an enemy fighter is proportionate to the threat level of the fighter destroyed.
Threat level is increased by destroying other fighters, crippling base defenses, taking down bosses, and ripping ground forces to shreds. Thus, You won't get a scrap from destroying a noob player over and over again while taking out a veteran could be worth quite a bit.
Remember, Killing other players can help your team push forward but going after them in their own base could be tantamount to suicide. Because some units will be built to specifically attack fighters and bring them down.
Let me know what ya'll think and I'll wait for feed back.