I am trying to make a custom model with a 'flowing tail' like the corruptor as cloth effect. But I can't figure out how blizzard made the tails. I export the corruptor model, but the exported model doesn't include the tail. So its done some other way, anyone know?
The corruptors tail, isnt a model, well, it is, but exporting and importing doesnt support waving things like tentacles, hybrid tentacles for example... But as far as I know, it is impossible to make one,
I am trying to make a custom model with a 'flowing tail' like the corruptor as cloth effect. But I can't figure out how blizzard made the tails. I export the corruptor model, but the exported model doesn't include the tail. So its done some other way, anyone know?
The corruptors tail, isnt a model, well, it is, but exporting and importing doesnt support waving things like tentacles, hybrid tentacles for example... But as far as I know, it is impossible to make one,
All I know is the tails are a kind of streamer.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Yeah, I was afraid of that. Looks like a lot of the stuffs are sc2 physics. Probably will need an official blizzard tool to use them. Oh well..
@sandround: Go
Acc the corrupter's tail is a ribbon which is not supported yet by nins .max script.
Its tail in other terms is a animated 2D texture and moves along with the physics of the game and always faces the camera