I am now starting one for SC2 and had some questions. I have noticed that this new tool is quite more robust than the last tools I have used for other games. Normally I stick with the units, and maps(with my own modifications) to make missions but Galaxy Builder has so many other possibilities. There are a few components of the SP mission making process I am just not very good at, namely painting maps with textures to look realistic and I have no idea at all how to make units or what applications would even be used to do so. Being 40 i did not grow up in the graphical world of many of you youths, lol. SO on to my questions:
1. If i wanted to hire a professional to make me some game units full with models, animations, and textures that blend well with the current tool where would I look? If I wanted someone local, i am surrounded by 5 colleges here in Raleigh, NC, what tool sets would they need to know? Basically if i showed them the dev tool and told them how i can extra units currently into 3dx(or what ever) I would then like for them to modify and or make new and then put into a format I can import back into the Galaxy builder.
2. Is there any semi pro map makers here that could be hired to paint a map I designed to make more presentable? Specifically looking for someone that has proven work and can do so with regards to map lag and size when played online or offline.
3. When it comes to cut scenes and scripting i very much prefer to do my own but i am looking for a resource for guidance on these matters. Of course I have been using this site but out side of that are there other resources? There are so many undefined fields, and outdated tutorials here that I am not finding the answer to all my questions. I am sure this will get better as the tool is used more but it does not hurt to ask. :)
Greetings,
Sp Mission maker here. Something i enjoy as a hobby. I am 40 year old programmer and this is what makes me happy. Here was my last project: http://www.gamereplays.org/kaneswrath/portals.php?show=page&name=shaka-zulu-walkthrough
I am now starting one for SC2 and had some questions. I have noticed that this new tool is quite more robust than the last tools I have used for other games. Normally I stick with the units, and maps(with my own modifications) to make missions but Galaxy Builder has so many other possibilities. There are a few components of the SP mission making process I am just not very good at, namely painting maps with textures to look realistic and I have no idea at all how to make units or what applications would even be used to do so. Being 40 i did not grow up in the graphical world of many of you youths, lol. SO on to my questions:
1. If i wanted to hire a professional to make me some game units full with models, animations, and textures that blend well with the current tool where would I look? If I wanted someone local, i am surrounded by 5 colleges here in Raleigh, NC, what tool sets would they need to know? Basically if i showed them the dev tool and told them how i can extra units currently into 3dx(or what ever) I would then like for them to modify and or make new and then put into a format I can import back into the Galaxy builder.
2. Is there any semi pro map makers here that could be hired to paint a map I designed to make more presentable? Specifically looking for someone that has proven work and can do so with regards to map lag and size when played online or offline.
3. When it comes to cut scenes and scripting i very much prefer to do my own but i am looking for a resource for guidance on these matters. Of course I have been using this site but out side of that are there other resources? There are so many undefined fields, and outdated tutorials here that I am not finding the answer to all my questions. I am sure this will get better as the tool is used more but it does not hurt to ask. :)
Thanks, Billy aka B8factor
lets just hope i did understand everything correctly (no native speaker..), maybe this helps:
1. no idea where you can hire a professional, but to get your custom models you just need a 3D application (like 3ds max / gmax for free users) and then read this thread: (there are links for export/import scripts, photoshop plugins etc. in it ) http://forums.sc2mapster.com/development/artist-tavern/9662-article-modelling-and-exporting-for-star-craft2/#p1
2. if you cant find the answer here on mapster, you might try hiveworkshop.com (sc2 section, not wc3 (standard) )
i would help you, your stuff at c&c looks really good, but i'm really busy atm.