Basically that. I'm using an effect instant with auto cast on. The basic effect is a periodic effect with a lot of offsets. I've set the offsets basically in a circle up to a radius of about 10 with a few random ones inside. (About 30 total offsets) I'm trying to get my flying builder to automatically construct a building VIA issue order effect.
I cannot get it to work however. Any help would be appreciated.
My basic setup is as follows:
Ability - Effect Instant
Effect- Create Persistent
Location offset start- Caster
Location- Target Point
Periodic Offsets- (All 30 of them starting with the inner circle and expanding outward)
You need a Unit Order Queue validator on your issue order that it does not already have a build order otherwise it will keep getting told to build in new locations before starting the first.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I was aware of that issue, so I also tried to get it to do a single order without the periodic but could not get it to work.
I ended up doing a work around using a create unit effect with the periodic and tying those effects to the construction ability cooldowns to simulate construction. Seems like a lot of work but it seems to me that issue order effects with building construction abilities may be bugged in some way. Unless I'm mistaken....
This problem is still a bit unsolved as I need the builder to also automatically look for Vespene Geysers and place a refinery on the located Geyser.
To do the geyser search, I simply run a search area with neutral units required (and some other attributes I put on the geysers) When they become player owned refineries, they become excluded from the search so the build moves on to the next closest geyser. But the issue order effect doesn't work with construction it seems.
EDIT
Somehow this is mysteriously working now.... Even after running my own numbers and double checking things a million times over, I for the life of me cannot figure out why it didn't simply work the first time.
Basically that. I'm using an effect instant with auto cast on. The basic effect is a periodic effect with a lot of offsets. I've set the offsets basically in a circle up to a radius of about 10 with a few random ones inside. (About 30 total offsets) I'm trying to get my flying builder to automatically construct a building VIA issue order effect.
I cannot get it to work however. Any help would be appreciated.
My basic setup is as follows:
Ability - Effect Instant
Effect- Create Persistent
Location offset start- Caster
Location- Target Point
Periodic Offsets- (All 30 of them starting with the inner circle and expanding outward)
Period Count- 30
Period duration- 0.25
Periodic Effects- Issue Order to Build Structure
Effect- Issue Order
Target Value- Target Point
Unit Value- Caster
Ability- Structure building ability
You need a Unit Order Queue validator on your issue order that it does not already have a build order otherwise it will keep getting told to build in new locations before starting the first.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Yes,
I was aware of that issue, so I also tried to get it to do a single order without the periodic but could not get it to work.
I ended up doing a work around using a create unit effect with the periodic and tying those effects to the construction ability cooldowns to simulate construction. Seems like a lot of work but it seems to me that issue order effects with building construction abilities may be bugged in some way. Unless I'm mistaken....
This problem is still a bit unsolved as I need the builder to also automatically look for Vespene Geysers and place a refinery on the located Geyser.
To do the geyser search, I simply run a search area with neutral units required (and some other attributes I put on the geysers) When they become player owned refineries, they become excluded from the search so the build moves on to the next closest geyser. But the issue order effect doesn't work with construction it seems.
EDIT
Somehow this is mysteriously working now.... Even after running my own numbers and double checking things a million times over, I for the life of me cannot figure out why it didn't simply work the first time.
You using the right command index for the issue order?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Yes, It was another issue I believe that was preventing the order.