I have a unit which auto attacks with its tentacle correctly via ability ATTACK and used weapon(model used is LeviathanTentacle) however, once I add another ability like say...SMASH ATTACK, which used separate missile, tentacle missile actor, LM and damage effects and etc.. and NO USE weapon...
...then my tentacle refuse to execute return during attacking with 2nd ability. Regular attacks looks fine, but how combine at one unit 2 different abilities of attack with same tentacle?
Yes, basically its copy of weapon, difference is second attack is ability not weapon.
All works properly, simple visual glitch. If tentacle perform regular attack then its back to nornal unattached state.
Something wrong with ability actor tentacle missile. I set copied effects properly in fields, however seems I trying refer to TentacleAttack instead AbilityEvent, or should I use Persistent before Launch missile?
I even copied missile unit however this didnt helped
TentacleAttack is the reference used to change the hosting of the tentacle Attacher bone on the actor with the tentacle. It is used by the Missile actor which has an invisible model to attach the tentacle to the missile. If the tentacle moves by following the ground even over a cliff then your Action actor is messed up. Check the Target field of all the actor events is set to the correct actor.
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what events response for: 1. returning tentacle to Stand animation(clearing some sort of Attack animations?) 2. Disattaching it from point of target(tentacle after executing ability stays at point of its attack.)
1. That is just the animation played by the spine crawler so that on tentacle return it stops playing the attack animation.
2. Seems like your Ammo unit for your missile is dying on impact and not returning. Usually the missile clears the reference resetting it back to the original host actor before being destroyed.
Solved... wanted to reduce amount of elements and not made GeneralAttack actor for ability, what causes visual glitches during missile return Very very thanks man)
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I have a unit which auto attacks with its tentacle correctly via ability ATTACK and used weapon(model used is LeviathanTentacle)
however, once I add another ability like say...SMASH ATTACK, which used separate missile, tentacle missile actor, LM and damage effects and etc.. and NO USE weapon...
...then my tentacle refuse to execute return during attacking with 2nd ability.
Regular attacks looks fine, but how combine at one unit 2 different abilities of attack with same tentacle?
how it solve?
Is the missile used by your ability set to return?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Yes, basically its copy of weapon, difference is second attack is ability not weapon.
All works properly, simple visual glitch. If tentacle perform regular attack then its back to nornal unattached state.
Something wrong with ability actor tentacle missile. I set copied effects properly in fields, however seems I trying refer to TentacleAttack instead AbilityEvent, or should I use Persistent before Launch missile?
I even copied missile unit however this didnt helped
TentacleAttack is the reference used to change the hosting of the tentacle Attacher bone on the actor with the tentacle. It is used by the Missile actor which has an invisible model to attach the tentacle to the missile. If the tentacle moves by following the ground even over a cliff then your Action actor is messed up. Check the Target field of all the actor events is set to the correct actor.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Still not solved
what events response for:
1. returning tentacle to Stand animation(clearing some sort of Attack animations?)
2. Disattaching it from point of target(tentacle after executing ability stays at point of its attack.)
1. That is just the animation played by the spine crawler so that on tentacle return it stops playing the attack animation.
2. Seems like your Ammo unit for your missile is dying on impact and not returning. Usually the missile clears the reference resetting it back to the original host actor before being destroyed.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Solved... wanted to reduce amount of elements and not made GeneralAttack actor for ability, what causes visual glitches during missile return
Very very thanks man)