I'm looking to have fog of war present, but for the grayness of the fog to not appear on screen (except in minimap). Thus When enemy units enter sight radius, they should suddenly appear as if they were coming out of hiding, and disappear when they exceed the sight radius. Is there a way to do this?
I think this is what I'm looking for, however I can't make sense out of what 'Black Mask', 'Black Mask (Reduced Radius)', 'CFoW', 'Grey Mask' mean, and what 'Hidden', 'Blend Speed', 'Color', 'Expand', and 'Persistent' mean (and couldn't find any documentation on the internet), would you be able to advise? Like I played around with Color and alpha and most of the other settings, but couldn't get the fog of war to say be blue or totally transparent, it only ever does grey or black, etc.
Under Map Options there is also a field affecting the fog of war used by the map.
Hidden means the terrain becomes hidden again once out of sight of player units plus the Reveal Radius. Expand means the vision of the terrain is not instant and it slowly grows determined by the Blend Speed. Color is the colour of the unexplored areas while the alpha is the brightness.
Also do not forget the Fog of War Color field under the Terrain Types data type.
I'm looking to have fog of war present, but for the grayness of the fog to not appear on screen (except in minimap). Thus When enemy units enter sight radius, they should suddenly appear as if they were coming out of hiding, and disappear when they exceed the sight radius. Is there a way to do this?
Try the Fog Of War data type and the Terrain Types data types.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Thanks for the swift reply!
I think this is what I'm looking for, however I can't make sense out of what 'Black Mask', 'Black Mask (Reduced Radius)', 'CFoW', 'Grey Mask' mean, and what 'Hidden', 'Blend Speed', 'Color', 'Expand', and 'Persistent' mean (and couldn't find any documentation on the internet), would you be able to advise? Like I played around with Color and alpha and most of the other settings, but couldn't get the fog of war to say be blue or totally transparent, it only ever does grey or black, etc.
Under Map Options there is also a field affecting the fog of war used by the map.
Hidden means the terrain becomes hidden again once out of sight of player units plus the Reveal Radius. Expand means the vision of the terrain is not instant and it slowly grows determined by the Blend Speed. Color is the colour of the unexplored areas while the alpha is the brightness.
Also do not forget the Fog of War Color field under the Terrain Types data type.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Thanks for the detailed reply!
I had thought alpha was transparency, but this makes a lot more sense now.
Is there a way to set transparency (ie. to make the fog of war's darkening effect less dark or make it completely disappear?)