I have an ability that targets a point, with an offset periodic effect, causing a search area, which deals damage.
In a picture: ( ) is boomie, ... is travel time X is caster.
X...( )...( )...( )...( )...( )
The caster targets a point, and damage is dealt every distance up until that point. I have the damage and everything working; and the cast animation at target... I cannot for the life of me get an actor animation to play at the ( ) points; where a search effect goes off, causing damage to units in range.
Closest thing in game I can find, is Penetrating rounds; to the type of ability it is. I know this is kind of broad, but, I cannot think of a better way to explain it.
Create a new actor, type Model, based on ModelAnimationStyleOneShot (without spaces; be careful, there is another one with spaces); select your model in the Art - Model field, open Events + and add a new event looking like this:
ahhh, thanks, worked like a charm. The "at effect" part was messing with me; I didnt know you could add terms to events like that (which I quickly learned, after being unable to find "at effect" in the default action list)
I have an ability that targets a point, with an offset periodic effect, causing a search area, which deals damage.
In a picture: ( ) is boomie, ... is travel time X is caster.
X...( )...( )...( )...( )...( )
The caster targets a point, and damage is dealt every distance up until that point. I have the damage and everything working; and the cast animation at target... I cannot for the life of me get an actor animation to play at the ( ) points; where a search effect goes off, causing damage to units in range.
Closest thing in game I can find, is Penetrating rounds; to the type of ability it is. I know this is kind of broad, but, I cannot think of a better way to explain it.
Skype: [email protected] Current Project: Custom Hero Arena! US: battlenet:://starcraft/map/1/263274 EU: battlenet:://starcraft/map/2/186418
Create a new actor, type Model, based on ModelAnimationStyleOneShot (without spaces; be careful, there is another one with spaces); select your model in the Art - Model field, open Events + and add a new event looking like this:
ahhh, thanks, worked like a charm. The "at effect" part was messing with me; I didnt know you could add terms to events like that (which I quickly learned, after being unable to find "at effect" in the default action list)
Thanks again!
Skype: [email protected] Current Project: Custom Hero Arena! US: battlenet:://starcraft/map/1/263274 EU: battlenet:://starcraft/map/2/186418