im working a sorta of customs spell , you can upgrade to add effects to your ability. 8 effects to link to 1 abillity. that you need to reseach to activate the effects.
problem im having is all my *effects* whether it be damage , apply behavior ect... are always turned ON
i added a validator to all my effects that links to a requirement that requires you to upgrade the spell to lvl 1 ( dummy upgrade ability for each individual effect )
problem im having is whether or not i *research* to upgrades the effects are ALWAYS there..
its like the validators/requirements are simply not checking if i have the upgrade. and they are always there.
any ideas??
validator is the: player requirement
requirements are set to:
How does your "learning" system work? Seems as if the requirement registers the dummy ability as "completed", so what happens if you change the requirement to call an ability not used by the unit?
Otherwise, why not place a dummy behavior on the unit to signal it has bought the upgrade, or is this a "hero" unit which you can revive after it dies?
Does the unit learn / research the upgrades, which is using the spell AND does each unit who wants to participate from the effects needs to learn / research the upgrades on its own?
This is a job for the specialize ability: Apply Behavior and Count Behavior completed at unit.
If only one unit needs to learn / research the upgrades to allow other units (same type or different), then your requirement has a small mistake
Greater then or equal too
upgrade count (dummy upgrade ability) completed at unit
constant: value = 1
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hey guys
im working a sorta of customs spell , you can upgrade to add effects to your ability. 8 effects to link to 1 abillity. that you need to reseach to activate the effects.
problem im having is all my *effects* whether it be damage , apply behavior ect... are always turned ON
i added a validator to all my effects that links to a requirement that requires you to upgrade the spell to lvl 1 ( dummy upgrade ability for each individual effect )
problem im having is whether or not i *research* to upgrades the effects are ALWAYS there..
its like the validators/requirements are simply not checking if i have the upgrade. and they are always there.
any ideas??
validator is the: player requirement requirements are set to:
How does your "learning" system work? Seems as if the requirement registers the dummy ability as "completed", so what happens if you change the requirement to call an ability not used by the unit?
Otherwise, why not place a dummy behavior on the unit to signal it has bought the upgrade, or is this a "hero" unit which you can revive after it dies?
@Selfcreation: Go
Does the unit learn / research the upgrades, which is using the spell AND does each unit who wants to participate from the effects needs to learn / research the upgrades on its own?
This is a job for the specialize ability: Apply Behavior and Count Behavior completed at unit.
If only one unit needs to learn / research the upgrades to allow other units (same type or different), then your requirement has a small mistake
ability) completedat unit