Not sure how to phrase the question. But I will describe my situation..
When I create an ability that is able to target a point instead of a unit, the missile launched will always shoot towards the floor in terms of height. Is there a way to maintain the missile height the same at all times until it hits a target or point?
I have tried adding the SOpShadow to the missile actor but it didn't work ]: I added it to "Hosting: Host Site Operation+". Also, I can't seem to find the height settings at the impact site, may I know where is it located?
EDIT: Solved, under attack actor "Combat: Impact Point Site Operations +", add a SOpHeightLaunch. This must be AFTER/BELOW SOpTargetPoint
Not sure how to phrase the question. But I will describe my situation..
When I create an ability that is able to target a point instead of a unit, the missile launched will always shoot towards the floor in terms of height. Is there a way to maintain the missile height the same at all times until it hits a target or point?
That is actor work. Either set the impact site at a specified height or give the Missile actor a SOp(Shadow).
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Thanks for the reply.
I have tried adding the SOpShadow to the missile actor but it didn't work ]: I added it to "Hosting: Host Site Operation+". Also, I can't seem to find the height settings at the impact site, may I know where is it located?
EDIT: Solved, under attack actor "Combat: Impact Point Site Operations +", add a SOpHeightLaunch. This must be AFTER/BELOW SOpTargetPoint