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hey
im trying to set my spells so they require my hero to be XX lvl to use them.
what i have:
requirement:
req+ : Greater then or equal to - Count behaviour ; - constant 2 (lvl 2 right?)
ability:
command +: req ( the above req ): Flags; send to selection, show in glossary: status; restricted
the problem is when my hero reach lvl 2 -3 - 4 i stil dont get the ability available to me. did i do something wrong? or am i missing something?
You need to have completed at unit. Also you tried just using greater than constant = 1?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Quote from DrSuperEvil: GoYou need to have completed at unit. Also you tried just using greater than constant = 1?
what you mean by : you need to have completed at unit?
the spell it self that i should be able to get has a requirement ( witch i added in the command + of the ability)
I was talking about the requirement you need to specify count behaior(your veterancy)completed at unit.
in the count behaviour : i have the allias set to : ability hero lvl`s ( witch is the abillity with the veterancy that decides how much exp i need and how many skill points i get )
that what you mean?? if so , i did do that and it still doesnt work.
The state of the requirement is important
It goes:
Type (count behavior)
Alias (your veterancy type behaviour)
State (try completed at unit or other)
@DrSuperEvil: Go
ill try that . right now im set up exacly like that but i think at the STATE: i have it: queud , or something .
That might explain it because behaviors cant be queued
i change the STATE to: completed at unit
works perfect :) thanks alot
Irony was a similar question was asked a few days ago and they just could not get it to work.
http://forums.sc2mapster.com/development/data/20819-giving-upgrades-via-veterency-combat-shield-infernal/?page=2#p29
hey
im trying to set my spells so they require my hero to be XX lvl to use them.
what i have:
requirement:
req+ : Greater then or equal to - Count behaviour ; - constant 2 (lvl 2 right?)
ability:
command +: req ( the above req ): Flags; send to selection, show in glossary: status; restricted
the problem is when my hero reach lvl 2 -3 - 4 i stil dont get the ability available to me. did i do something wrong? or am i missing something?
You need to have completed at unit. Also you tried just using greater than constant = 1?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
what you mean by : you need to have completed at unit?
the spell it self that i should be able to get has a requirement ( witch i added in the command + of the ability)
I was talking about the requirement you need to specify count behaior(your veterancy)completed at unit.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
in the count behaviour : i have the allias set to : ability hero lvl`s ( witch is the abillity with the veterancy that decides how much exp i need and how many skill points i get )
that what you mean?? if so , i did do that and it still doesnt work.
The state of the requirement is important
It goes:
Type (count behavior)
Alias (your veterancy type behaviour)
State (try completed at unit or other)
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
ill try that . right now im set up exacly like that but i think at the STATE: i have it: queud , or something .
That might explain it because behaviors cant be queued
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
i change the STATE to: completed at unit
works perfect :) thanks alot
Irony was a similar question was asked a few days ago and they just could not get it to work.
http://forums.sc2mapster.com/development/data/20819-giving-upgrades-via-veterency-combat-shield-infernal/?page=2#p29
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg