In "Actor: Filter +" field check enemy and neutral
Note that this doesn't work for all kinds of actors; for example the filter has no effect on unit actors. Should work for spell effects and attachments, though (make sure the attachments do not inherit visibility from the host).
Note that this doesn't work for all kinds of actors; for example the filter has no effect on unit actors. Should work for spell effects and attachments, though (make sure the attachments do not inherit visibility from the host).
well, this makes sense, units have their own visibility system with various states like burrowed or cloaked.
maybe its possible to make unit opacity = 0, then attach unit-model to unit and hide this for enemies
Or just have the unit use the invisible model and make the attached Model type actor do all the animations. I would recommend using an Event Macro type actor else it is a lot of copying of events.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Is it possible to create actor for the local player and for his allies? For enemies it must be hidden.
OMG! New hero in 'Heroes of the Storm' is Dustin Browder. Watch here!
In "Actor: Filter +" field check enemy and neutral
Note that this doesn't work for all kinds of actors; for example the filter has no effect on unit actors. Should work for spell effects and attachments, though (make sure the attachments do not inherit visibility from the host).
well, this makes sense, units have their own visibility system with various states like burrowed or cloaked.
maybe its possible to make unit opacity = 0, then attach unit-model to unit and hide this for enemies
Or just have the unit use the invisible model and make the attached Model type actor do all the animations. I would recommend using an Event Macro type actor else it is a lot of copying of events.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg